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Old March 16th, 2006   #1 (permalink)
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Default Spots,dots,blobs...HELP!!!

This just started
I can get rid of them by going to the mental ray>render>renderer tab and unchecking Raytracing, but then i don't have any transparancies etc. Also , if I increase final gather samples above 25 it gets worse.
Conclusion so far: mental ray related
raytrace unchecked on renderer tab elimitates it
changing settings on rendering algorithms doesn't
doesn't affect it.
Anybody????
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Old March 16th, 2006   #2 (permalink)
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Default Re: Spots,dots,blobs...HELP!!!

This is actually a fairly common problem that gets brought up every few weeks. This thread: http://www.cgarchitect.com/vb/11693-mental-ray-random-black-boxes-appear.html is good, page 2 has some answers. I'm guessing it's what Philip and Kenneth said about faceted raytraced reflections, which is why it works when raytrace is off. Also you may have shaders that invoke incompatible raytracing(?)...
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Old April 13th, 2006   #3 (permalink)
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Default Re: Spots,dots,blobs...HELP!!!

you probably have a falloff map on either reflection or glossiness slot of a material, take it off...check your glass or water!!!
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Old May 12th, 2006   #4 (permalink)
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Default Re: Spots,dots,blobs...HELP!!!

Do you use arch.mats?

how do you light your scene? try FG only

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