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| Other 3rd Party Renderers Posts about 3rd party plug-in renderers like Brazil r/s, Final Render etc. |
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#1 (permalink) |
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Junior Member
Join Date: Nov 2004
Location: San Francisco
Age: 27
Posts: 5
Name: Alan Tse |
Hello all,
how can i use a rectangular object as my light source for an interior scene? say i want a rectangular glowing table lamp. instead of putting an omni light inside the object, i want the actual object to light up the scene. please help Alan |
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#4 (permalink) |
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Super Moderator
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What renderer do you use?
nisus
__________________
www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#6 (permalink) |
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Super Moderator
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Can't help you with Brazil, ask Quizzy.
nisus
__________________
www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#9 (permalink) |
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Super Moderator
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yep, just check the "renderable" in the light modify panel... but you can ofcourse also put planes in the place of the lights to get more control over the reflections.
basically what you do is: -create an area light -create a plane with the same dimensions of your area light -on that plane put a white standard material with self illum at 100 and an output map in the diffuse channel and tweak the RGB value. try it on 8 and render. -if you have lots of reflective/refractive glossy/non-glossy materials in your scene you get those really nice speculars on your objects.. see attachment for result you can clearly see those nice planes reflecting in the cupboard. this is only possible if you set your output higher as the standard 1... |
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#10 (permalink) |
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Member
Join Date: Aug 2004
Location: England
Age: 28
Posts: 42
Name: James Hindley |
Hi,
now i know this is Brazil specific but something i found that can work also it to make a geometry apply a Finalrender advanced material to it and then you can ramp up the GI Send of the object and with self illumination on you can get the object to make light. I have done this to create soffit lighting etc. I havn't used Brazil in a long time and as such am not sure if you can do the same thing... its more the principle i was trying to illustrate. Hope you get it sorted man |
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