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VRay Render Chaos Group VRay Renderer

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Old October 19th, 2006   #1 (permalink)
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Smile Vray for 3ds max 9 ?

Hello guys & gals,

Is there a vray version for 3dsmax 9? Or which is compatible with that?
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Old October 19th, 2006   #2 (permalink)
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Default Re: Vray for 3ds max 9 ?

Hello again I found answer to my my own question. Also I wanted to share with you.

"VRay 1.5 RC3 for 3ds Max released [18.10.2006]
A new VRay build for for 3ds Max 8 and 9 (both x86 and x64 versions) has been released. "
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Old October 19th, 2006   #3 (permalink)
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Default Re: Vray for 3ds max 9 ?

VRay 1.5 RC3 for 3ds Max released

VRay news

Posted by Torgeir Holm [18.10.2006]

A new VRay build for for 3ds Max 8 and 9 (both x86 and x64 versions) has been released.

Image © VRay.info
Log in to your account on the chaos group site to download.
www.chaosgroup.com/support/

Build 1.50.RC3 (18 Oct 2006)
==============================

New features:
# Support for 3dsmax R9 32- and 64-bit versions.
# The V-Ray shading SDK is now a part of the V-Ray installation.
# Added "Guess vertical shift" button to the VRayPhysicalCamera.
# Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.
# Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.

Modified features:
# The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.
# The V-Ray presets file name can now be changed from the default.
# Better memory management for large HDR maps in VRayHDRI.
# VRayLightMtl has an option to use an opacity map.
# The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.
# VRayMtl now can show the diffuse texture map in the viewport.
# The V-Ray license server is registered in "Automatic" service mode instead of "Manual".

Known issues:
# "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.

Bug fixes:
# Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.
# When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.
# Particle Flow material IDs were not taken into consideration.
# VRayFur crashed when the source object did not contain a mesh.
# V-Ray could crash when saving a preset if the presets file could not be opened for writing.
# Some problems when creating a VRayLight with Dome type were fixed.
# Fixed a potential crash with the viewport display of the VRaySun.
# Using the light cache with crop/blowup rendering could cause a crash.
# The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.
# The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
# In ppt mode the alpha channel for transparent objects was not correct.
# V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.
# Replaced the '·' character for automatically generated UIs with regular '.' since '·' may be a special character on some versions of Windows (e.g. Japanese).
# The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
# If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.
# VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.
# The renderer did not list environment maps and the override material as subanims.
# The irradiance map viewer would crash when merging maps from the command line.
# The dome light did not list its dome texture map as sub-anim for Track View.
# Crop rendering did not work in the V-Ray VFB.
# If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.
# Rendering will be aborted if an error occurs while writing a .vrimg file.
# vrimg2exr failed if -dataWindow option is specified and the image is empty.
# In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
# Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.
# The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.
# Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.
# Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.
# Export to a .vrmesh file did not take edited normals into account.
# "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.
# A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.
# If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
# The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.
# RPC objects did not render correctly with the VRayPhysicalCamera.
# VRayWireColor element produced wrong results with transparent objects.
# VRayLight in Dome mode produced wrong results with matte/shadow objects.
# VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
# Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
# VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
# Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.
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Old September 6th, 2008   #4 (permalink)
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Default Re: Vray for 3ds max 9 ?

Hello Every Body

I am requistion for Vray Plugins For 3D Max 9.0

Thanks

Karim Rabby
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