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| VRay Render Chaos Group VRay Renderer |
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#1 (permalink) |
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Hello guys & gals,
Is there a vray version for 3dsmax 9? Or which is compatible with that?
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#2 (permalink) |
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Hello again I found answer to my my own question. Also I wanted to share with you.
"VRay 1.5 RC3 for 3ds Max released [18.10.2006] A new VRay build for for 3ds Max 8 and 9 (both x86 and x64 versions) has been released. "
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#3 (permalink) |
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VRay 1.5 RC3 for 3ds Max released
VRay news Posted by Torgeir Holm [18.10.2006] A new VRay build for for 3ds Max 8 and 9 (both x86 and x64 versions) has been released. Image © VRay.info Log in to your account on the chaos group site to download. www.chaosgroup.com/support/ Build 1.50.RC3 (18 Oct 2006) ============================== New features: # Support for 3dsmax R9 32- and 64-bit versions. # The V-Ray shading SDK is now a part of the V-Ray installation. # Added "Guess vertical shift" button to the VRayPhysicalCamera. # Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs. # Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces. Modified features: # The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect. # The V-Ray presets file name can now be changed from the default. # Better memory management for large HDR maps in VRayHDRI. # VRayLightMtl has an option to use an opacity map. # The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts. # VRayMtl now can show the diffuse texture map in the viewport. # The V-Ray license server is registered in "Automatic" service mode instead of "Manual". Known issues: # "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible. Bug fixes: # Hiding a VRayPhysicalCamera immediately after its creation did not hide the target. # When cloning a V-Ray material or texture, any custom attributes were not copied to the clone. # Particle Flow material IDs were not taken into consideration. # VRayFur crashed when the source object did not contain a mesh. # V-Ray could crash when saving a preset if the presets file could not be opened for writing. # Some problems when creating a VRayLight with Dome type were fixed. # Fixed a potential crash with the viewport display of the VRaySun. # Using the light cache with crop/blowup rendering could cause a crash. # The "%camera" keyword for the frame stamp did not work in the V-Ray VFB. # The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects. # In ppt mode the alpha channel for transparent objects was not correct. # V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one. # Replaced the '·' character for automatically generated UIs with regular '.' since '·' may be a special character on some versions of Windows (e.g. Japanese). # The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials. # If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash. # VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers. # The renderer did not list environment maps and the override material as subanims. # The irradiance map viewer would crash when merging maps from the command line. # The dome light did not list its dome texture map as sub-anim for Track View. # Crop rendering did not work in the V-Ray VFB. # If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image. # Rendering will be aborted if an error occurs while writing a .vrimg file. # vrimg2exr failed if -dataWindow option is specified and the image is empty. # In some intermediate RC3 builds, V-Ray could take a render license when network rendering. # Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax. # The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images. # Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type. # Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun. # Export to a .vrmesh file did not take edited normals into account. # "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl. # A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly. # If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed. # The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value. # RPC objects did not render correctly with the VRayPhysicalCamera. # VRayWireColor element produced wrong results with transparent objects. # VRayLight in Dome mode produced wrong results with matte/shadow objects. # VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps. # Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials. # VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl. # Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.
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