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#1 (permalink) |
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Junior Member
Join Date: Apr 2007
Location: india
Posts: 2
Name: arijit modak |
hello, am a new born member of this forum , learning to ealk into the world of maxwell . am posting some of the works in maxwell of mine , please coment on them,
i hav been learning to use the maxwell engine for about a week , i hav downloaded a couple of mxm materials but when i am tryin to bring them in to the 3ds max they are not workin whereas the other basic matrials provided in the maxwell studio by default are working pretty well , can i please hav a solution to this so that i can put in new materials to my scenes thanx, Last edited by true_friend83; April 21st, 2007 at 11:00 PM. Reason: more rendered stuff |
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#2 (permalink) |
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Moderator
Join Date: Feb 2004
Location: USA
Age: 34
Posts: 2,503
Name: Devin Johnston |
So far so good I'd say, keep working on it. The MXM materials should import into Maxwell with no problem if you’re using the current release. The only thing you might need to do is remap some of the bitmaps that come with the MXM's. What specifically are you having trouble with?
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#3 (permalink) |
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Junior Member
Join Date: Apr 2007
Location: india
Posts: 2
Name: arijit modak |
sir, i hav tried to import the mxm files that i hav downloaded into the 3dsmax materials database but after importion , and applying them to the objects , they are not working, i mean the materials database is firstly showing no preview ow of the materials and if i am trying to edit the materials from the mxm editor i am getting confused where to link up the image files
if u wud kindly explain how do i bring them active then i will be very thankful to u sir |
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#4 (permalink) |
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Moderator
Join Date: Feb 2004
Location: USA
Age: 34
Posts: 2,503
Name: Devin Johnston |
The MXM's that you download from the Maxwell web site usually have maps associated with them so where ever you save them to you will need to re-path these maps. This is done the same way you would re-path any map in 3D Studio.
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