Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > Autodesk VIZ

Notices

Autodesk VIZ Autodesk VIZ

Reply
 
LinkBack Thread Tools Display Modes
Old May 10th, 2007   #1 (permalink)
Moderator
 
Timothy Saunders's Avatar
 
Join Date: Dec 2004
Location: Salt Lake City, Utah
Age: 30
Posts: 1,190

Name: Tim Saunders


United_States 



Default Viz 2008 / Mental Ray

Anyone know if Viz 2008 has the new features of mental ray (sun and environment, presets and stuff)?
Timothy Saunders is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 11th, 2007   #2 (permalink)
Ray
Veteran Member
 
Ray's Avatar
 
Join Date: Oct 2003
Location: California
Posts: 528

Name: Raymond Fiore


United_States 


Default Re: Viz 2008 / Mental Ray

This is from the 'What's New' in Viz2008 Help:
  • mental ray 3.5 software adds powerful rendering functionality to Autodesk VIZ 2008. Features include:
    • Create photorealistic sunlight, skylight, and skies with visible sun with the Sun & Sky solution.
    • The new mental ray Arch & Design material improves the image quality of architectural renderings and improves workflow and performance in general and make it easier for designers and architects to create effects such as rounded corners, blurred reflections, frosted glass, and glossy surfaces such as floors.
    • The new mental ray Car Paint material is ideal for re-creating the unique new-car look and feel, with four layers for pigment, metal flakes, clear coat, and, if the car's been on the road a bit, dirt. The same features are also available in the Car Paint shader.
    • Global illumination in mental ray is now far more accessible with final gather presets and easier-to-use controls.
  • When rendering very large images from the command line you can now specify how images are to be split and stitched. See Command-Line Rendering Switches.
Ray is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 11th, 2007   #3 (permalink)
Moderator
 
Timothy Saunders's Avatar
 
Join Date: Dec 2004
Location: Salt Lake City, Utah
Age: 30
Posts: 1,190

Name: Tim Saunders


United_States 



Default Re: Viz 2008 / Mental Ray

Hmm. I may have to go ahead and install it. I'm close to jumping ship on Vray.
Timothy Saunders is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 12th, 2007   #4 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 33
Posts: 1,326

Name: Justin Hunt


Australia 


Default Re: Viz 2008 / Mental Ray

Jump in the waters great

Why the jump?

JHV
Justin Hunt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 14th, 2007   #5 (permalink)
Junior Member
 
Join Date: May 2007
Location: Salt Lake, Utah
Posts: 24

Name: Rafael Lopez


United_States 


Default Re: Viz 2008 / Mental Ray

Why the Jump Tim?
ralopez is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old May 14th, 2007   #6 (permalink)
Ray
Veteran Member
 
Ray's Avatar
 
Join Date: Oct 2003
Location: California
Posts: 528

Name: Raymond Fiore


United_States 


Default Re: Viz 2008 / Mental Ray

Yeah, why?
Ray is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 14th, 2007   #7 (permalink)
Moderator
 
Timothy Saunders's Avatar
 
Join Date: Dec 2004
Location: Salt Lake City, Utah
Age: 30
Posts: 1,190

Name: Tim Saunders


United_States 



Default Re: Viz 2008 / Mental Ray

Well, I guess I shouldn't be that drastic. But I will deffinately dangle my feet a little. I am just SOOO tired of fighting the memory issues with vray lately. Ya it renders super quality, with lightning speed, and great material options at low resolution. But every scene we do that has a lot of different materials, furniture, different lighting fixtures, etc. has memory issues when it's time to render a 3000px image. I just miss the days when I first started using Vray wihout getting errors. Who knows maybe I just need to uninstall it and go back to an older version. It just seems a shame to leave all those cool new materials behind if I did backstep. I guess that's what I would be doing by switching to Mray, but it's worth exploring when it's free and all.
Timothy Saunders is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 14th, 2007   #8 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 33
Posts: 1,326

Name: Justin Hunt


Australia 


Default Re: Viz 2008 / Mental Ray

Oh I wouldn't say it's a back step.

The Arch&Design material is as good if not better than the Vray materials. Besides there are also a heap of other shaders available that will give unbelievable control over your renderings. IF thats what you are after.

Sure it would be great to have the proxie objects of Vray but I must say that that is possibly the only feature that I miss. Mray3.5 is a huge improvment over past versions and is very quick.

The Final Gather is very good, so much so that I havnt needed to touch photons since.

The sun and sky system is fantastic. What I also like with the mr Physical Sky shader is that it isn't limited to the environment slot and in itself whilst very simple and straight forward to use it is very powerful.

The Mentalray community has taken a leaf out of Vrays community book and is becoming more and more open, have you taken a look at the mymentalray.com , Masterzaps blog mentalraytips.blogspot.com and not to forget Jeff Pattons blog http://jeffpatton.cgsociety.org/blog/ a wealth of information

JHV
Justin Hunt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 15th, 2007   #9 (permalink)
Ray
Veteran Member
 
Ray's Avatar
 
Join Date: Oct 2003
Location: California
Posts: 528

Name: Raymond Fiore


United_States 


Default Re: Viz 2008 / Mental Ray

Quote:
Originally Posted by Timothy Saunders View Post
Well, I guess I shouldn't be that drastic. But I will deffinately dangle my feet a little. I am just SOOO tired of fighting the memory issues with vray lately. Ya it renders super quality, with lightning speed, and great material options at low resolution. But every scene we do that has a lot of different materials, furniture, different lighting fixtures, etc. has memory issues when it's time to render a 3000px image. I just miss the days when I first started using Vray wihout getting errors. Who knows maybe I just need to uninstall it and go back to an older version. It just seems a shame to leave all those cool new materials behind if I did backstep. I guess that's what I would be doing by switching to Mray, but it's worth exploring when it's free and all.
Keep us posted on how it goes.
Ray is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 15th, 2007   #10 (permalink)
Moderator
 
Timothy Saunders's Avatar
 
Join Date: Dec 2004
Location: Salt Lake City, Utah
Age: 30
Posts: 1,190

Name: Tim Saunders


United_States 



Default Re: Viz 2008 / Mental Ray

I'll let you know. It may be a month or two before I produce anything. Who knows what will be shown at Siggraph/DVC this year from either renderers.
Timothy Saunders is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
How does mental ray handle heavy geometry scenes ? paraganek Other 3rd Party Renderers 25 February 18th, 2008 03:03 PM
Maya v. Mental Ray Shaders hd_leach Maya 3 May 9th, 2007 11:13 AM
Mental Ray goes 64 bit vizwhiz Maya 0 July 28th, 2005 07:03 PM
Max 7 Lights with Mental Ray OllyNicholson 3ds Max 9 July 21st, 2005 01:13 PM


All times are GMT -7. The time now is 05:13 AM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.