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#2 (permalink) |
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Senior Member
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Use one bsdf layer, set color to about 220,220,220 and roughness to 100%, see how well that works. That will give you a white wall, no texture and it renders faster and it won't generate too much noise.
/ Magnus |
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#3 (permalink) |
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Junior Member
Join Date: Mar 2007
Location: Denmark
Posts: 15
Name: Rune Jørgensen |
Maximus3D > Okay i will try that.. is 100% the same as "checking" lambertian?
another question.. does it take longer time to render if i increase the render resolution from 72 to 300dpi? Last edited by turbo2000; June 12th, 2007 at 10:56 AM. |
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