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Old June 27th, 2007   #1 (permalink)
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Default visible edges

How do I turn on the edges of the geometry in Viz? I want to be able to print out a progress model, but able to see the edges with a standard material.

anybody have any idea

thanks,
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Old June 27th, 2007   #2 (permalink)
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Default Re: visible edges

F4 ?
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Old June 27th, 2007   #3 (permalink)
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Default Re: visible edges

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Originally Posted by BKittsARC View Post
F4 ?
Yes, that works on the viewport, but how do you get that to render?
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Old June 28th, 2007   #4 (permalink)
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Default Re: visible edges

For the scanline renderer you will need a wire material. You can set it up in the material editor (shader basic parameters).

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Old June 28th, 2007   #5 (permalink)
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Default Re: visible edges

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Originally Posted by classix View Post
For the scanline renderer you will need a wire material. You can set it up in the material editor (shader basic parameters).

Marcus
www.einherzfuerpixel.de
The wire material will give you just the edges, I was hoping there was a way to have a standard material visible, but have good defined edges.
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Old June 28th, 2007   #6 (permalink)
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Default Re: visible edges

use a toon shader
or:
use a CAD program like autocad to collapse all faces to splines.
import splines and make them renderable.
mix it with the original mesh.
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Old June 28th, 2007   #7 (permalink)
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Default Re: visible edges

try ink shader in max
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