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#2 (permalink) |
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Super Moderator
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Hi stefano,
What do you mean exactly? Are you using standard or *RT materials? rgds nisus *RT: raytraced
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www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#4 (permalink) |
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Senior Member
Join Date: May 2002
Location: vienna, EU
Posts: 314
Name: Marc Lorenz |
you can use an omni light that only affects specularity, to simulate it when using GI.
remember that the max specular highlights are no physically correct approach. radiosity simulates real-world lighting. to get real specular reflections/highlights you have to use raytracing and very bright object-lights or hdr-images. read this article: http://www.neilblevins.com/cg_educat...l_and_refs.htm |
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#5 (permalink) |
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Super Moderator
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Hi stefano,
I need more information on your file. Did you check the highlight button in the sun settings? What shader are you using? ... Can you post your file? rgds nisus
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www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#7 (permalink) |
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Guest
Posts: n/a
Name: |
Is it possible that a programm like VIZ4 after you have calculated the radiosity and launch the render give the material without specular highlights.
Noone can tell me where I'm wrong (I hope I'm wrong)I can't believe that it's a bug to solve with additional lights (with only specular). Please help me |
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#8 (permalink) |
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Veteran Member
Join Date: Dec 2001
Location: San Francisco
Age: 35
Posts: 643
Name: Alex Bicalho |
This is really a tricky issue.
Why? Well, let's think of how the renderer happens before you have Radiosity. You have a lot of specularity, because you have a very well defined light source. When you add Radiosity, what happens to the light? It bounces back and forth, and the light now will not come from a single light source, but instead it comes from "everywhere". This will make your specular highlight fade and in some cases almost disappear in the scene. The trick to solve it is to add "Specular-Only" light sources, so you can control specular highlights manually. Alexander | discreet Quality Engineer |
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#9 (permalink) |
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Guest
Posts: n/a
Name: |
THank you abicalho for the reply
Now I can be sure that I must add light with only specular on to solve the problem. Thank you very much I appreciate Can I ask you why in some cases the light come in to the room inside the corners? (the room s modeled with box primitive and inverse normal)If I put the meshing 0.20 (unit in meters)it gives the same problem .Must I reduce the meshing parameters to 0.05? Excuse me for the second question. But you are of the DISCREET GRoUP, who better than you can give me some suggests? THANK YOU |
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