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#1 (permalink) |
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Junior Member
Join Date: Mar 2004
Location: Whitehouse, Texas
Age: 51
Posts: 26
Name: Daffydd Morgan |
Hi all,
Would someone please point me in the direction of a tutorial so that I can learn to create a chair back like the one pictured here: http://www.greatwindsorchairs.com/co...hair_ss-pu.htm Just the chair back - the rounded back and arms. I think it's a loft?? But I don't understand how to get the arms to go in another direction. I can create a simple loft - but I'm really stuck. I may even be wrong about it being a loft? I'm terrible at modelling! I'm using Viz 2005. Thanks so much! Daf
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#2 (permalink) |
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Senior Member
Join Date: Feb 2006
Location: buenos aires
Posts: 252
Name: Martin Norris |
It could be a Loft, the shape can be scaled along certain axis, and moved exentrictlly fom the path, its posible, also, you could use a two shape loft, so you could have lots of variatiation with that tool. If I where you I would play a little with the deformtions on the loft modiefiers palette, try adjusting curves, smothing them, adding vertexes, etc.
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#3 (permalink) |
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Junior Member
Join Date: Mar 2004
Location: Whitehouse, Texas
Age: 51
Posts: 26
Name: Daffydd Morgan |
Thank you, chiquito!
I was able to get the shape I wanted by "playing" with some of the options. Woohoo! I learned something about modelling. Now I have another related question. I thought it would be easier to get the shape I wanted with "half" the object - that way I didn't have to exactly duplicate the pattern/design - and then I could mirror the spline for the other half. Well - the mirror worked in that I now have 2 identical halves but ... I'm not able to loft the 2 halves. I attached them together but ended up with 2 first vertice - I think that is why the "get shape" is grayed out. I can't figure out how to completely attach the 2 halves with just one 1st vertex. I read somewhere about a symetry modifier but I don't think my version of Viz (2005) has it ... Thanks for any help with this! Daf
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#4 (permalink) |
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Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,835
Name: Tom Livings |
Well you could complete the object half (with loft or whatever) and then mirror the completed object.
For this task, I probably would have drawn a shape in 2 d, extruded it, then converted to poly, then bent it into shape...pretty much the way the original was made.
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#5 (permalink) |
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Junior Member
Join Date: Mar 2004
Location: Whitehouse, Texas
Age: 51
Posts: 26
Name: Daffydd Morgan |
Thanks, Tom, I'm going to give that a try!
Daf
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