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Old July 16th, 2007   #1 (permalink)
Daf
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Default Modelling advise needed - loft??

Hi all,

Would someone please point me in the direction of a tutorial so that I can learn to create a chair back like the one pictured here:

http://www.greatwindsorchairs.com/co...hair_ss-pu.htm

Just the chair back - the rounded back and arms.

I think it's a loft?? But I don't understand how to get the arms to go in another direction. I can create a simple loft - but I'm really stuck. I may even be wrong about it being a loft? I'm terrible at modelling!

I'm using Viz 2005.

Thanks so much!
Daf
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Old July 16th, 2007   #2 (permalink)
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Default Re: Modelling advise needed - loft??

It could be a Loft, the shape can be scaled along certain axis, and moved exentrictlly fom the path, its posible, also, you could use a two shape loft, so you could have lots of variatiation with that tool. If I where you I would play a little with the deformtions on the loft modiefiers palette, try adjusting curves, smothing them, adding vertexes, etc.
Good luck
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Old July 17th, 2007   #3 (permalink)
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Default Re: Modelling advise needed - loft??

Thank you, chiquito!

I was able to get the shape I wanted by "playing" with some of the options. Woohoo! I learned something about modelling.

Now I have another related question.

I thought it would be easier to get the shape I wanted with "half" the object - that way I didn't have to exactly duplicate the pattern/design - and then I could mirror the spline for the other half.

Well - the mirror worked in that I now have 2 identical halves but ... I'm not able to loft the 2 halves. I attached them together but ended up with 2 first vertice - I think that is why the "get shape" is grayed out.

I can't figure out how to completely attach the 2 halves with just one 1st vertex.

I read somewhere about a symetry modifier but I don't think my version of Viz (2005) has it ...

Thanks for any help with this!

Daf
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Old July 18th, 2007   #4 (permalink)
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Default Re: Modelling advise needed - loft??

Well you could complete the object half (with loft or whatever) and then mirror the completed object.
For this task, I probably would have drawn a shape in 2 d, extruded it, then converted to poly, then bent it into shape...pretty much the way the original was made.
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Old July 18th, 2007   #5 (permalink)
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Default Re: Modelling advise needed - loft??

Thanks, Tom, I'm going to give that a try!

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