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Old August 8th, 2007   #1 (permalink)
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Default ho do u add backgrounds

although i can very well render models with material and lighting effects but i am not good at adding backgrounds.i know photoshop to a good extent, so many people here have told me to use google images to pick the foliage and other stuff but they are generally of low resolution which cannot fit inside my renders. I think photoshop gives better results in short time, i need tips on finding the images that match the resolution or tell me how do u do it
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Old August 9th, 2007   #2 (permalink)
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Default Re: ho do u add backgrounds

you go out there with your digital camera and custom shoot your own hi-res images and bits and bobs. if you only rely on google images for your imagery you'll never progress to your proper potential.
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Old August 9th, 2007   #3 (permalink)
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Default Re: ho do u add backgrounds

i don't think everybody clicks from their surroundings
that means we don't have any other method?
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Old August 9th, 2007   #4 (permalink)
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Default Re: ho do u add backgrounds

scan in images from magazines/books then. It's just a case of using your noddle

but there are royalty-free photostock web sites out there. and besides, if you're rendering a specific job you should have access to specific backrounds from the client or your job resources anyway. it's not often you'll need a random backround.

take a look at the textures resource thread too
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Old August 9th, 2007   #5 (permalink)
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Default Re: ho do u add backgrounds

Ambient Light do very cheap packs of textures for foliage etc.

http://www.ambientlight.co.uk
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Old August 9th, 2007   #6 (permalink)
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Wink Re: ho do u add backgrounds

Quote:
Originally Posted by ishpalsingh View Post
i don't think everybody clicks from their surroundings
that means we don't have any other method?

Either that or fly to a suitable environment. (We have many cheap flights in Europe).
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Old August 11th, 2007   #7 (permalink)
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Default Re: ho do u add backgrounds

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Originally Posted by STRAT View Post
scan in images from magazines/books then. It's just a case of using your noddle

but there are royalty-free photostock web sites out there. and besides, if you're rendering a specific job you should have access to specific backrounds from the client or your job resources anyway. it's not often you'll need a random backround.

take a look at the textures resource thread too
how many dpi do u think is best for that type of scanning
i have done it at 150 dpi it omes noisy(colored dots)
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Old August 11th, 2007   #8 (permalink)
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Default Re: ho do u add backgrounds

When you get your foliage image. Cut a rough opacity map in photoshop and place a board in your max file. These can be very rough as they are very easy to tidy up in the final image. This helps tie them into the image by casting shadows within the scene.
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Old August 15th, 2007   #9 (permalink)
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Default Re: ho do u add backgrounds

Quote:
Originally Posted by ishpalsingh View Post
how many dpi do u think is best for that type of scanning
i have done it at 150 dpi it omes noisy(colored dots)
If you scan from a magazine that was litho printed you will see those dots, in the print industry they call them moire patterns.

If they are not too hectic, then you can use your 'remove moire' or 'despeckle' tools in photoshop. But generally I wouldn't recommend scanning from a magazine.

Its best to rather take real photographs. Its a fun outing if the actual site is not too far away. I often draw inspiration from it.

We are actually busy working on a job that we have to do an animation for. Its a development on a farm, so we want to go camp there to see the sunrise, and record the animal sounds and do a full analysis of the magical mood that it has to offer.

You might not wan to go to that extreme, but its an example
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