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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Veteran Member
Join Date: Aug 2004
Location: Dublin
Age: 39
Posts: 544
Name: philip kelly |
I find i am down to line sometimes for rendering and since money is available to throw at the problem at this moment, what i want to know is.
How many of you out there use vray for all your rendering. Is using scan line an option you sometime use. Interiors i can see the need for Vray, but large format renders of towns ect, are not a runner. If you read some of the articles on th Dubi projects, radiosity, is out as is the use of vray as they don't have the time for the animations. What are your cheat techniques? phil |
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#5 (permalink) |
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Member
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I would like to use it but I do not know where to start from! Is there any standard lighting setup / scene settings to straightaway give a decent image?
From the forums I find everybody seems to be using Vray. Last edited by P.R.S. Sivakumar; August 14th, 2007 at 01:06 AM. Reason: spelling mistake |
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#7 (permalink) |
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Junior Member
Join Date: Apr 2005
Location: cairo
Age: 39
Posts: 27
Name: hussein tantawi |
hello .
all the external or internal renderer engine (vray ,mentalray) are more efficent than scan line renderer even in larg scale animation projects. i did a huge parking simulation with more than 1000 realistic 3d model car with vray ...thank for vray proxy . |
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#8 (permalink) |
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Junior Member
Join Date: Nov 2006
Location: Zagreb
Posts: 2
Name: Igor Bui |
For some reason, I am sometimes asked to do the job in mental ray. Why is it so is still beyond me as I ship only pictures to investors. I was once told that some people prefer certain exteriors done in mental because it produces kind of "cheesecake" - old fashioned soft image, though same effect can be achieved with both vray or Brazil.
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#9 (permalink) |
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Member
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Hi I have a few friends at Flaming CGI in London which in my opinion has produced the best Arial City views I have ever seen, its probably because most of the people there come form the TV and film industry and the look is really nice, I used to work with them and they are all really talented guys and girls!
They too have issues with render times and one of the things they do is bake the lighting into the geometry, I might be right in saying hey currently use Lightwave for the bulk of the work, although they also use Maya and Max as well, the issue I have with baking textures onto models is that the UV mapping has to be pretty spot on, and I thought the time it would take to do a city you would be better off caching shadows in VRAY itself. Regards Mark |
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