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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Senior Member
Join Date: Jul 2007
Location: Vancouver, BC
Posts: 112
Name: James Insley |
Good morning all,
Was just browsing through a recent edition of Advanced Photoshop (excellent resource by the way!) and found a small article on VUE 6... There is a personal learning edition available, if anyone has not used this software before I would highly recommend that you check it out. It takes your scenery and animations to the next level. Here's a link: http://www.vue6.com/ple Enjoy! |
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#2 (permalink) |
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Moderator
Join Date: Feb 2004
Location: USA
Age: 34
Posts: 2,491
Name: Devin Johnston |
First let me say that the Vue demo is beautiful and it's the main reason I purchased Vue 5 a few years ago. Vue has the capability of creating amazing 3d environments that are unparalleled by anything else out there, unfortunately that is where its usefulness ends. If you are like me when you saw this you immediately thought that all your problems relating to scene context and environment creation were over. I found out the hard way just how difficult it is to bring in a 3D architectural model and set it up for animation in the way eon has presented it. There are serious problems when it comes to scale and how Vue imports and handles your models, the clunckiness of the Vue interface is also hard to get used to. Rendering times can be excessive when high quality settings are used and that means buying additional rendercow licenses which aren't cheep. Vue does have a camera import function that is supposed to allow you to sink up your camera with one you export from another application so that you can do composite shots. After days of trying to get that to work I had to abandon it because it simply didn’t or wouldn’t work.
Vue could be one of the most powerful rendering programs out there if it wern't for these problems. I still have hopes that Eon will get a clue and either creates a plugin for Max that offers more options for rendering than Mental Ray, or fix the existing problems inside Vue so that bringing in models or sinking up cameras is practical. |
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#4 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,488
Name: Stephen Leworthy |
we've used vue 6 a couple of times in a few images purely to render out foliage and stuff.
as mentioned above, it's unrivaled. it's foliage capabilities are amazing. and easy. but heck.....SSSLLLLOOOOOOOOOOOOOOOOOOOOOWWWWW!!!!!!! (even on multi processing platforms). and it's stability is a laugh. constant crashing. But if it's render engine wasn't as painfully slow we'd use it in anger allot more. such potential. |
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#5 (permalink) |
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Senior Member
Join Date: Feb 2004
Location: Partick
Posts: 223
Name: Niall Cochrane |
I was testing Vue Xstream PLE last weekend and must admit to being blown away by its results and was about to purchase it pretty soon.
Although I had heard about the scale issues I reckon that its better to find a workaround rather than ever relying on onyx tree or xfrog which, I could never render a full scene with vegetation with those models due to running out of RAM and crashing. I'm definitely going to persevere with Vue until I hit a brick wall because I cannot find anything else remotely like it. N |
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#6 (permalink) |
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Super Moderator
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Hi all,
We had the same SERIOUS problems, never could solve them. Anyway, I am in contact with the people at E-on to work together on a useable workflow, so any tips are welcome of what and how you like is most welcome. rgds, nisus
__________________
www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#7 (permalink) |
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Senior Member
Join Date: Feb 2004
Location: Partick
Posts: 223
Name: Niall Cochrane |
Just wondering, are you bringing the Vue environment into Max via the Utilities tab ?
To get the scene to render in max do I have to set the renderer to Vue file renderer ? |
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#9 (permalink) |
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Senior Member
Join Date: Feb 2004
Location: Partick
Posts: 223
Name: Niall Cochrane |
Geometry saved from max will import into Vue at the wrong scale - obviously not good if you are trying to sync two programs together.
There is a part of the Utilities tab in max that allows Max to port to Vue but it is all over the place - not rendering and crashing when trying to update information. But, this may not be the best way to combine the two programs - I am not sure though as I have not used the two in conjunction. |
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#10 (permalink) | |
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Moderator
Join Date: Feb 2004
Location: USA
Age: 34
Posts: 2,491
Name: Devin Johnston |
Quote:
The only other problem that Vue is going to have is how they have their licensing set up. It's not like Max or Vray where one license gives you unlimited render nodes, with Vue I think it comes with 5 CPU licenses. If you want more you have to buy them and they aren't cheap. However if they could get all of the other stuff done then I would be much more inclined to spending a few thousand to get some render cows. |
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