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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Junior Member
Join Date: Aug 2007
Location: London
Posts: 2
Name: Mark Glazier |
I have lofted a wall around the perimeter of a room and i want to use loft mapping to texture it. As the mapping approaches the corner of the wall it begins to distort - its fine in the centre of the wall (or segment of the path).
any ideas how to stop this? Im sure it didnt used to happen in older versions of max... |
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#5 (permalink) |
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Junior Member
Join Date: Sep 2003
Location: India
Posts: 24
Name: samir jadhav |
i have encountered similar issues, when I create a sloping roof using loft..
I just resolve the issue by overriding the loft mapping with separate planar uvw mappings to each side of the loft.. if there is any other solution.. i am all ears.. |
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#6 (permalink) |
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Junior Member
Join Date: Sep 2003
Location: India
Posts: 24
Name: samir jadhav |
i have encountered similar issues, when I create a sloping roof using loft..
I just resolve the issue by overriding the loft mapping with separate planar uvw mappings to each side of the loft.. if there is any other solution.. i am all ears.. |
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#7 (permalink) |
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Veteran Member
Join Date: Sep 2005
Location: Lima
Age: 33
Posts: 509
Name: Eduardo Romero |
maybe a smooth problem? there are some options for smooth path and smooth shape.i used to have some problems because of that.
Eduardo
__________________
"I have nothing to do with the real world anymore. Please don't insist." Eduardo Romero |
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