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#1 (permalink) |
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Member
Join Date: Jun 2006
Location: Fayetteville AR
Age: 26
Posts: 82
Name: Ryan Denham |
This is a work in progress, & for the time being mainly for the designer to determine if he has choosen the right lights. But will eventually be shown to the client. So at this point the scene has not been materialed much. The original model was created by someone else in sketchup.
This is the first night rendering I have ever done, so I would appreciate any criticism or suggestions. I used IES lighting. Ther are 14 sconces on the columns, 2 in-grade spotlights aimed up at the cross, & 2 floodlights on either side of the roof aimed up at the cross. I used vray dome light with a dark blue & .1 multiplier. I have a Vray plane light w/ a multiplier of 100 (to simulate parking lights). Im also using Vray's Physical Camera with Fstop-8, Shutter- 2, & ISO-100. I'm also working in linear workflow, using VIZ 2008, & Vray 1.5 Final Thanks,
__________________
Data from the U.S. Energy Information Administration illustrates that buildings are responsible for almost half (48%) of all GHG emissions annually. Seventy-six percent of all electricity generated by U.S. power plants goes to supply the 'Building Sector'. Therefore, immediate action in the Building Sector is essential if we are to avoid hazardous climate change. http://www.architecture2030.org |
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#2 (permalink) |
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Senior Member
Join Date: Apr 2004
Location: Lincoln, Ne
Age: 30
Posts: 186
Name: Matt Bowers |
you need more light. You have a full moon (which shouldn't be blurry) that provides far more light that most people would think. Bump that up and then adjust your lights from there.
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#3 (permalink) |
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Moderator
Join Date: Feb 2004
Location: USA
Age: 34
Posts: 2,491
Name: Devin Johnston |
I always approach night renderings by establishing what time of day or night the rendering is going to be and then setting my exterior ambient light levels to match. This is a very important step because no matter how dark the night is you will always have ambient light around your building unless you’re out in the country. Get your light levels up so you can see at least 75% of your building and then start tweaking all of your spot lights. Use reference images of night shots if you need direction.
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#4 (permalink) |
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Member
Join Date: Jun 2006
Location: Fayetteville AR
Age: 26
Posts: 82
Name: Ryan Denham |
actually this is out in the country, so there is relatively no city light pollution.
I'm working on increasing the ambient light though. I'l post a revision tommorrow. Thanks for the insight.
__________________
Data from the U.S. Energy Information Administration illustrates that buildings are responsible for almost half (48%) of all GHG emissions annually. Seventy-six percent of all electricity generated by U.S. power plants goes to supply the 'Building Sector'. Therefore, immediate action in the Building Sector is essential if we are to avoid hazardous climate change. http://www.architecture2030.org |
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#5 (permalink) |
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Moderator
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Devin is bang on the money. This is the third night rendering I've seen on here in 3 days. ALL were far too dark. A night rendering should not be black. It should be high contrast and it should have cool (blue/purple) ambient light. All of your light fixtures should lean heavily to the orange side of yellow.
The suggestion to view stock art is important and should be followed for most renderings. |
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