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Old September 18th, 2007   #1 (permalink)
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Default Church Night Render

This is a work in progress, & for the time being mainly for the designer to determine if he has choosen the right lights. But will eventually be shown to the client. So at this point the scene has not been materialed much. The original model was created by someone else in sketchup.

This is the first night rendering I have ever done, so I would appreciate any criticism or suggestions. I used IES lighting. Ther are 14 sconces on the columns, 2 in-grade spotlights aimed up at the cross, & 2 floodlights on either side of the roof aimed up at the cross. I used vray dome light with a dark blue & .1 multiplier. I have a Vray plane light w/ a multiplier of 100 (to simulate parking lights). Im also using Vray's Physical Camera with Fstop-8, Shutter- 2, & ISO-100.

I'm also working in linear workflow, using VIZ 2008, & Vray 1.5 Final

Thanks,
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Old September 18th, 2007   #2 (permalink)
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Default Re: Church Night Render

you need more light. You have a full moon (which shouldn't be blurry) that provides far more light that most people would think. Bump that up and then adjust your lights from there.
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Old September 18th, 2007   #3 (permalink)
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Default Re: Church Night Render

I always approach night renderings by establishing what time of day or night the rendering is going to be and then setting my exterior ambient light levels to match. This is a very important step because no matter how dark the night is you will always have ambient light around your building unless you’re out in the country. Get your light levels up so you can see at least 75% of your building and then start tweaking all of your spot lights. Use reference images of night shots if you need direction.
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Old September 18th, 2007   #4 (permalink)
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Default Re: Church Night Render

actually this is out in the country, so there is relatively no city light pollution.
I'm working on increasing the ambient light though. I'l post a revision tommorrow.

Thanks for the insight.
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Old September 19th, 2007   #5 (permalink)
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Default Re: Church Night Render

Devin is bang on the money. This is the third night rendering I've seen on here in 3 days. ALL were far too dark. A night rendering should not be black. It should be high contrast and it should have cool (blue/purple) ambient light. All of your light fixtures should lean heavily to the orange side of yellow.

The suggestion to view stock art is important and should be followed for most renderings.
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