![]() |
||||||||||||||
|
|
||||||||||||||
| Sponsored Links |
|
|
#1 (permalink) |
|
Junior Member
Join Date: May 2002
Location: Philadelphia
Posts: 19
Name: Franklin Bryant |
I'm using a raytrace material for my base glass material. However when I render the image you can't see through to the inside. Even with transparency turned all the way down. I also have the 2-sided box checked. A falloff map in the glossy slot and in the reflect and the transparency slot also. And when I try and make this material with a standard material base it works. Can anyone help me with using Raytace as my base material and also make it very transparent.
|
|
|
|
|
|
#2 (permalink) | |
|
Member
Join Date: Nov 2001
Location: Ghent, Belgium
Posts: 99
Name: Lode Blomme |
Euh, don't think using raytrace as base material is very good when u're using VIZ4 radiosity solution ...
The glass I use now in VIZ4 is suggested by : Quote:
|
|
|
|
|
|
|
#3 (permalink) |
|
Super Moderator
|
Hi Frank,
You might have missed the big difference between diffuse and ambient colors in standard materials and those lookalikes in raytrace materials. Check the user guide on raytrace materials for full understanding rgds nisus
__________________
www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|