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#1 (permalink) |
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Junior Member
Join Date: May 2002
Location: Philadelphia
Posts: 19
Name: Franklin Bryant |
I have a couple of questions to ask you guys.
Do I need to do a Radiosity Solution to use the Regather direct Illumination? And If I do what are some good numders to start off at? Because when I use it with a solution my seen is blown out. |
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#3 (permalink) |
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Super Moderator
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Hi Frank,
It's a bit long to explain the workflow here, but I suggest you read the radiosity workflow in the manual. rgds nisus
__________________
www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#4 (permalink) |
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Guest
Posts: n/a
Name: |
yes u need to do a Radiosity Solution to use the Regather direct Illumination? but no meshing is needed and usully u don,t need a high Radiosity Solution to get a good results a 25% is good number to start with u also need high filltring number to get red of blochness 10 is good number to start with
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#5 (permalink) |
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Super Moderator
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hi all,
the manual even claims that you can have the refinement on 0% without any meshes... (I don't agree totally, but hey... who am I?) nisus
__________________
www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#6 (permalink) |
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Senior Member
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The way the radiosity engine works is bizarre. Sometimes the image looks so much better id you have regather on. clamp values at around 500 to 1000 but if i chuck another object in like a chair etc. then hit render without resolving, it looks fine. when igo back to resolve it looks the same but also without regather on. It sems to have a mind of its own
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#7 (permalink) |
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Super Moderator
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Hi matt,
Many researches brought up the following conclusions: a simple model with only walls and holes results in a more accurate lighting simulation than a complex model because light got less scattered over all kind of smaller objects. rgds nisus
__________________
www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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