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#1 (permalink) |
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Super Moderator
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Hi all,
Does anyone knows a short way of reducing the overall colorbleeding in a scene? I have to radiosity override over 100 materials and I don't want to do it by hand... rgds nisus ps: I rtfm-ed but didn't find a clue on it (héhé)
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#2 (permalink) |
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Super Moderator
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no one?
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#3 (permalink) |
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Senior Member
Join Date: May 2002
Location: vienna, EU
Posts: 314
Name: Marc Lorenz |
ok, use this. adds/subtracts a value to every colorbleed parameter in the scene radiosity override materials.
paste & execute it into the 'new script' window. ---SCRIPT START new_value=-0.1 --change new_value, negative values allowed. --will be added to the existing value. for i in SceneMaterials do ( try i.colorbleed+=new_value catch () ) ---SCRIPT END if the new colorbleed value would be higher than 1 or smaller than 0 (not possible), nothing is changed with that material. better would be a little clamp routine, for too high values, and some input UI, but i'm too lazy right now |
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#4 (permalink) |
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Super Moderator
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Hi Mark,
Tnx a lot! Gonna try it this weekend Looks quite simple, but it should work. I'd better read my maxscript book again... rgds nisus
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#5 (permalink) |
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Senior Member
Join Date: Dec 2001
Location: NC USA
Age: 52
Posts: 199
Name: Ismael Orozco |
Nisus,
Under Customize\Preferences\Gamma check if you have Enable Gamma Correction turned on. You can turn it on and control "Reflectance" as viewed on the Material Editor for all your bitmaps by changing the Input Gamma level. Perhaps you won't need to Radiosity Override but the solid colors. It is like teaching VIZ how to see (....). Of course, the brightness of output images is controlled by the Output Gamma value. Ismael Orozco (Chico) |
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