Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > MAIN FORUMS > General Discussions

Notices

General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture

Reply
 
LinkBack Thread Tools Display Modes
Sponsored Links

Old November 3rd, 2007   #1 (permalink)
Member
 
Join Date: Jan 2006
Location: Mumbai
Posts: 80

Name: darshit joshi


India 


Default Water effect in Animation..?

I have to do interior animation in vray. And I want to show water flowing on glass.

Should I put video map on object..?? Or anybody knows better technich..Pls. help me..!
djoshi is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 7th, 2007   #2 (permalink)
edx
Junior Member
 
Join Date: Aug 2006
Location: Novorossiysk
Age: 30
Posts: 3

Name: Denis Volkov


Russian Federation Send a message via ICQ to edx


Default Re: Water effect in Animation..?

You can try to put max's Noise map (in fractal mode) as bump map of water material, then to animate its UV offset to simulate water moving. Also Phase animation would be good as addition I think.
edx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 7th, 2007   #3 (permalink)
Veteran Member
 
Brian Smith's Avatar
 
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,054

Name: Brian Smith


United_States 


Default Re: Water effect in Animation..?

particles are best but heavy to render. a map will work fine in most cases...such as in this short clip

www.3dats.com/downloads/waterfall.mov
__________________
Brian Smith
www.3dats.com
3D Architectural Training Solutions
Brian Smith is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 7th, 2007   #4 (permalink)
Senior Member
 
Join Date: May 2002
Location: MA
Age: 36
Posts: 153

Name: Nils Norgren


United_States 


Default Re: Water effect in Animation..?

A technique that I have used successfully is to make a particle system, (pflow) that has the properties I want in a water wall, in an empty scene. Make the particles small spheres, put a simple light rig shining on the particles. Then I render out the particle system from a camera looking directly at the wall. I then bring the sequence into After effects and blur the sequence and re-render it out as a sequence to be texture mapped onto a water plane, with the reflections and IOR to make water.

Just a thought,

-Nils
NilsN is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Help with "dirt on lens" effect in walk-through animation. caes4r VRay Render 5 November 1st, 2007 04:13 PM
C4D WATER SHADERS STRAT Cinema 4D 28 October 2nd, 2006 04:42 AM
Water park Animation Bugga_Guy Finished Work 10 March 13th, 2005 02:06 PM
water ripple effect trey Autodesk VIZ 3 July 31st, 2002 11:38 AM


All times are GMT -7. The time now is 02:07 PM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.