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#1 (permalink) |
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Senior Member
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i'm being dense i know but i've just started with it! How do you rotate the map without rotatring the actual solid object. ie slate floor procedural maps.
Also, i want a fluro tube to hide in a recess of thew ceiling. whats the best way to create light flooding down a wall like fluro tubes? cheers! |
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#2 (permalink) |
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Super Moderator
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rotate maps:
1. rotate the uvw map modifier gizmo (if you have one) 2. goto material editor -> select material -> goto the map you want to rotate -> every map has an offset/tiling/angle... change the z-angle (also known as the w-angle if you have an UVW... XYZ=UVW x=u and so on... greetz.... |
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#3 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,488
Name: Stephen Leworthy |
an easy way to create a strip of light flooding down the wall is by using a self illuminated falloff map or gradiant map in the opacity slot.
here's a quick piccy i done showing a few examples of using this method - http://strat.freewebspace.com/flood.jpg if the link dont work you'll have to copy the url and paste it into the address line to see it. [ July 26, 2002, 07:48 AM: Message edited by: STRAT ] |
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#4 (permalink) |
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Senior Member
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i always seem to get remote linking frobiden with your images strat. shame cos i've only seen one image you'vedone and it was nice.
btw i have viz 4. i forgot to say. i tried the uvw map thing. do i select the obect that the map is assigned to? the w map doesn't change anything. am i meant to go itto my mterials editor? i thought i could go to mapscaler and just rotate the map. grrr i'm so dumb! |
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