![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Senior Member
Join Date: May 2006
Location: Cumbria, UK
Age: 34
Posts: 183
Name: Mark Cronin |
I'm putting some cars etc (modelled by others) into a model and one of them has a .dlr file (from vray use?) present. the file is VRender40.dlr. Unfortunately we don't have v-ray in this office, only max or viz.
I've reset the material palette and made sure that only my MR materials are assigned. I've checked all the meshes for missing modifiers etc, but there aren't any. I've saved out various parts of the model and merged them into a clean scene, but I still get an error on loading and it still shows up in the file properties. Are there any scripts or hidden commands for purging stuff like this? Any help would be appreciated. Thanks Mark |
|
|
|
|
|
#2 (permalink) |
|
Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,516
Name: Brian Kitts |
if you are totally re-materializing the car and taking it out of a vray setup, I would try to just export the model as a .3ds file, then import it into a new scene. It should drop any hanging vray references that you are carrying over by doing a merge.
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to remove old backburner files | Timothy Saunders | Autodesk VIZ | 3 | January 26th, 2006 03:58 PM |
| Remove lining around Alpha Channel | NOOXY | Cinema 4D | 9 | November 4th, 2005 07:32 AM |
| remove max script | crazy homeless guy | 3ds Max | 1 | September 2nd, 2005 09:15 PM |
| Is it possible to remove a material from object in 3ds Viz? | werre | Hardware and Technical Discusions | 6 | July 6th, 2005 01:25 PM |
| How to remove parralax | quizzy | Photoshop | 7 | September 10th, 2003 06:31 AM |