Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > MAIN FORUMS > General Discussions

Notices

General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture

Reply
 
LinkBack Thread Tools Display Modes
Old November 15th, 2007   #1 (permalink)
Member
 
Join Date: Jul 2006
Location: Swindon
Age: 34
Posts: 42

Name: Mark Miles


United Kingdom  Send a message via Skype™ to Rendermedia


Default texturing large scale cityscapes


Hi All,

I have been given a Z model of a town which I intend to modify and map terrain textures, to,

around the centre of town are hundreds of small 3 bed terraced, semi, houses, the camera will not focus on this too much but I was wondering of any way I could procedurally / randomly assign different varying brick/roof textures,

Many thanks
Mark
Rendermedia is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 15th, 2007   #2 (permalink)
Veteran Member
 
kippu's Avatar
 
Join Date: Jan 2003
Location: india
Age: 32
Posts: 1,389

Name: maria prem


India  Send a message via MSN to kippu Send a message via Yahoo to kippu


Default Re: texturing large scale cityscapes

i came across something www.metromodeler.com /// wont know if it helps you
__________________
architecture visualization services
www.renderviz.com
kippu is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 15th, 2007   #3 (permalink)
Member
 
Join Date: Jul 2006
Location: Swindon
Age: 34
Posts: 42

Name: Mark Miles


United Kingdom  Send a message via Skype™ to Rendermedia


Default Re: texturing large scale cityscapes

Hi Thanks for the link

I have all the models i need, I was just thinking of an efficient way of giving hundreds of houses varying different textures via modifiers or a script

Cheers
Mark
Rendermedia is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 15th, 2007   #4 (permalink)
Senior Member
 
chiquito's Avatar
 
Join Date: Feb 2006
Location: buenos aires
Posts: 258

Name: Martin Norris


Argentina 


Default Re: texturing large scale cityscapes

Theres a scrip Mat_id_dashboard
you select polys and it randomly assigns ids, use multi material. Tweak many variatians on photoshop. render by material layering?
chiquito is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 15th, 2007   #5 (permalink)
Member
 
Join Date: Nov 2004
Location: London
Age: 32
Posts: 81

Name: Simon Moir


United Kingdom 


Default Re: texturing large scale cityscapes

Check out the MaterialByElement modifier.
sjmoir is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old November 15th, 2007   #6 (permalink)
Member
 
Join Date: Jul 2006
Location: Swindon
Age: 34
Posts: 42

Name: Mark Miles


United Kingdom  Send a message via Skype™ to Rendermedia


Default Re: texturing large scale cityscapes

Hi thanks a lot

I will check those out, I think the script could be quite useful as I have hundreds of houses with varying brick faded etc,

I was thinking of something to do with the tile procedural map texture in max so that I can get true faded random images across the houses, the only thing I would need to watch is the mapping, although I am quite high up in the air.

I will give them all a try

Cheers
Mark
Rendermedia is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Large Scale Images nisus 3ds Max 10 April 4th, 2007 06:04 PM
Visualization Insider - Creating Vegetation on a Large Scale Part 2 of 2 Jeff Mottle CGA News 4 November 21st, 2006 07:11 AM
Visualization Insider - Creating Vegetation on a Large Scale Part 1 of 2 Jeff Mottle CGA News 8 November 8th, 2006 10:57 PM
importing large scale autocad drawing dvmorris Autodesk VIZ 7 May 31st, 2006 06:55 AM
How to make believable Large scale Scene materials in Max? Dave Bond 3ds Max 3 September 22nd, 2005 02:47 PM


All times are GMT -7. The time now is 06:04 AM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.