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Old November 20th, 2007   #1 (permalink)
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Default UVW mapping multiple objects in Max

Hi all,

I have approx 400 simple cubic buildings that I need to box map up, I seem to remember a script somewhere that allows you to select multiple objects and it applies a UVW box map at each objects centre point,

Does anyone know what this is called, I have look on maxplugins.de, scriptspot seems to be a bit laggy at the moment.

Kind Regards
Mark

Last edited by Rendermedia; November 20th, 2007 at 07:56 AM. Reason: Typo error
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Old November 20th, 2007   #2 (permalink)
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Default Re: UVW mapping multiple objects in Max

Hi there,
I do remember something like that but it was a few years ago, probably for an old version of max.
I think you can do it without plugin. Just apply UVW to one and set it how you want. Then right click and copy the UVW in the modifier stack. Then select all the other objects and apply a UVW (or any modifier i think) then right click PASTE INSTANCED on top of that one. You can then delete the first modifier, you only added it because you can't paste on to nothing.

Hope this makes sense, think it will work, hope it helps
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Old December 5th, 2007   #3 (permalink)
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Default Re: UVW mapping multiple objects in Max

started to write one off the top of my head lol, but you can get http://scriptspot.com/3ds-max/multiuvw instead :P or just search scriptspot for mutliple uvw if that script doesn't do quite what you were looking for.
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Old December 6th, 2007   #4 (permalink)
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Default Re: UVW mapping multiple objects in Max

Hi

The main problem that I have is that the pivot on each objects local axis is not in the correct position to the objects normals, so if I use this script, the UVW map is wrong on all objects,

I have worked around it by using material by element modifier (plain flat colour) and then individually mapping faces manually on those objects that are bigger.

Kind Regards
Mark
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