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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Member
Join Date: Apr 2004
Location: Toronto
Age: 28
Posts: 50
Name: Vincenzo Crupi |
So I am working on lobby for a client and i need to model this curved mosaic tile inset into the lobby floor. I am going to model this as a seperate object obvioulsy, but I am having a little difficulty figuring out how to model this so that my texture map will follow the design.
I have uploaded some pics of the overall shape of the curved tiles, and a closer pic to show how the texture map has to flow with the design. Any ideas on how to pull this off? Thanks in advance. ![]() ![]() Last edited by VCRUPI; November 20th, 2007 at 09:17 AM. |
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#3 (permalink) |
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Member
Join Date: Apr 2004
Location: Toronto
Age: 28
Posts: 50
Name: Vincenzo Crupi |
Well I thought about using a loft or sweep modifier... but how would I apply the UVW map to properly show the texture curving with the shape?
I guess this is more of a question about the UVW mapping more than the modelling. |
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#6 (permalink) |
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Senior Member
Join Date: Jan 2007
Location: Québec
Posts: 254
Name: Louis Choinière |
yup, it's the way i would use too. You could also make a plane in editable poly follow this shape and put a UVW Map with the facing option. align it with the floor and I don't think you will notice any separation.
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#7 (permalink) |
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Senior Member
Join Date: Sep 2003
Location: majulah! the little red dot
Age: 34
Posts: 166
Name: julius hontarigo |
Or the classic tutorial from the resources page:
http://www.cgarchitect.com/resources...tutorial11.asp you didnt mention what version you're using (sorry, I'm kinda stuck in 7.5 for a long while)
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the early bird gets the worm, but hey, the late worm missed the bird. |
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