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Old November 27th, 2007   #1 (permalink)
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Default Maxwell 1.6

Well it's out and from what I've heard it's a descent update. Displacement and instancing were the big features this time along with the changing of the physical sky back to blue. I'm holding off installing it until it's been out a few weeks and I know it works but from what I've heard it's pretty solid. Those of you who have been following Maxwell from the beginning, do you think it’s living up to what was promised or is it falling short?
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Old November 27th, 2007   #2 (permalink)
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Default Re: Maxwell 1.6

I think Maxwell is pretty much feature-complete for what was promised for V1. Although there are two or three things missing, they have a respectable program. I wouldn't call it revolutionary, even though they do.
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Old November 27th, 2007   #3 (permalink)
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Default Re: Maxwell 1.6

I installed 1.6 today and I have to say that I was surprised to find out that it actually works as promised for a change. I was able to import a model I did in Modo into Studio and rendered an almost clean 15 min exterior test out of it. I haven't experienced any crashes so far. Studio looks a lot more friendly and it is actually intuitive. I still have to try the new features. I will continue to test it over the next couple of days. I am very happy with this release so far.

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Old November 28th, 2007   #4 (permalink)
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Default Re: Maxwell 1.6

Everybody seems to be talking about displacements in MW forum, sorry for asking but dosent FRY already have this nice feature?
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Old November 28th, 2007   #5 (permalink)
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Default Re: Maxwell 1.6

yep, along with instances. But after buying and fiddling around with all these renderers, I have to say that most of my clients prefer vray renders. Maxwell and Fry are stable enough to be used for almost anything, but I do all architectural renders with vray and leave any industrial design to unbiased renderers...
Displacement in Maxwell 1.6. is nice, but in order to use it along with multilight in a 3K render requires a hell of a workstation
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Old November 28th, 2007   #6 (permalink)
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Default Re: Maxwell 1.6

Well I am liking this release a lot. Studio is very stable. I haven't had any crashes so far. Here is a quick test a did last night. I'll post more later.
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Old November 28th, 2007   #7 (permalink)
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Default Re: Maxwell 1.6

How is the speed? They said that 1.6 would be faster than 1.5, is that true?
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Old November 28th, 2007   #8 (permalink)
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Default Re: Maxwell 1.6

It seems a faster to me specially the Voxelization process; it only takes a couple of seconds.
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Old November 28th, 2007   #9 (permalink)
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Default Re: Maxwell 1.6

Quote:
Originally Posted by Maxer View Post
How is the speed? They said that 1.6 would be faster than 1.5, is that true?
I think it will depend on your system, but on my Opteron platform running Vista64 it's about 25%-30% faster than 1.5.

Devin, I had the upgrade successfully ported to my small farm [10-nodes] in about an hour, ran the first half-dozen scenes through and nothing's tripped over yet........so far it looks good.
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Old November 28th, 2007   #10 (permalink)
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Default Re: Maxwell 1.6

That's good news; I'll probably get it online by the beginning of next year. Right now I'm doing everything in Vray which has turned out to be a wonderful change, I can actually render out stuff in a few hours instead of days!
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