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#1 (permalink) |
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Veteran Member
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Hello!
I have this exterior project coming soon, and decided to give MW a shot. I have lots of windows and balcony doors in the scene, so I was wondering if the method I used so far for glass modeling, also applies to MW. What I have are 2 meshes, one facing out and one towards the room. Will this work, or I have to do something other to get nice looking glass in MW? Thanx ![]()
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Beeeee! |
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#2 (permalink) |
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Moderator
Join Date: Feb 2004
Location: USA
Age: 34
Posts: 2,491
Name: Devin Johnston |
Your glass has to have thickness it can't be just a plane. You say your using meshes I sounds like you have two planes in which case it might work, Maxwell really need for there to be a thickness between the front and back of the glass in order to simulate glass properly.
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#6 (permalink) |
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Junior Member
Join Date: Nov 2006
Location: seattle
Posts: 1
Name: todd storch |
Maxwell doesn't mind overlapping geometry. I don't know if using 2 planes will give you desireable results, best way to tell as Maxer stated above is to just try it. Render one image with the glass as 2 planes and then another with glass as one plane with thickness... compare which one looks better as well as how long they each took.
As for a glass material the built in mxm wizard can create glass and/or AGS. If you have a specific problem with the glass mat let me know. |
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