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Old December 11th, 2007   #1 (permalink)
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Default Glass guidance needed

Hello!
I have this exterior project coming soon, and decided to give MW a shot.
I have lots of windows and balcony doors in the scene, so I was wondering if the method I used so far for glass modeling, also applies to MW.
What I have are 2 meshes, one facing out and one towards the room.
Will this work, or I have to do something other to get nice looking glass in MW?
Thanx

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Old December 11th, 2007   #2 (permalink)
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Default Re: Glass guidance needed

Your glass has to have thickness it can't be just a plane. You say your using meshes I sounds like you have two planes in which case it might work, Maxwell really need for there to be a thickness between the front and back of the glass in order to simulate glass properly.
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Old December 12th, 2007   #3 (permalink)
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Default Re: Glass guidance needed

But then I would have overlaping surfaces, because the glass "thickness" plane would overlap with door surface.

p.s. open the picture I attached, youll see more clearly highlited glass planes
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Old December 12th, 2007   #4 (permalink)
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Default Re: Glass guidance needed

The easiest way to see if it's going to work is to put a glass material on it and render.
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Old December 12th, 2007   #5 (permalink)
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Default Re: Glass guidance needed

Yeah, but lets not forget how fast would that be

Any recomemndation on the glass material from the MW material site?
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Old March 19th, 2008   #6 (permalink)
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Default Re: Glass guidance needed

Maxwell doesn't mind overlapping geometry. I don't know if using 2 planes will give you desireable results, best way to tell as Maxer stated above is to just try it. Render one image with the glass as 2 planes and then another with glass as one plane with thickness... compare which one looks better as well as how long they each took.

As for a glass material the built in mxm wizard can create glass and/or AGS. If you have a specific problem with the glass mat let me know.
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