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#3 (permalink) | |
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Member
Join Date: May 2006
Location: Eskilstuna
Posts: 69
Name: Håkan Andersson |
Quote:
/Z
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mentalraytips.blogspot.com - mr Zap Andersson - a completely mental shader guy |
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#4 (permalink) |
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Veteran Member
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ok so technically for physical correctness, if i have a building in its correct geographic location and modelled to the correct scale. if i then place a daylight system with mrsun and mrsky and mrphysical sky and sky portals at every window, if i then enable mr photographic exposure and choose the preset interior setting - your telling me that all i need to do is enable final gather and all the lighting will be physically correct???
i'm not sayin i don't believe you but half of my sky portals are way to intense on the scene even if i do everything as above |
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#5 (permalink) |
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Moderator
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It's because of the camera exposure - when you take a shot in an interior in daylight, what's outside the windows gets blown out. You see it in photos all the time. If you want to to not get blown out you need to make changes that will not be technically accurate (but we do it all the time anyway).
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#7 (permalink) | |
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Member
Join Date: May 2006
Location: Eskilstuna
Posts: 69
Name: Håkan Andersson |
Quote:
If the former, well, your exposure must be off. If the latter, well, read on: Here's the thing: Our eyes have built in tonemappers, and we are really poor at judging absolute intensity. So we can stand inside a room, lit only by light from outside the room (through a window) and see stuff both indoors and outdoors. Try that with a camera; either your indoors are pitch black, or your windows are blown out. That's just life, with real photography. Luckily, the portals have a built in feature to get around this unfortunate reality of physics: Go to the advanced rollout you'll see a "Transparency" setting. Set it to some dark color. This will not affect the light, only what you see through the portals. It's a faux trick to behave like your eyes - it makes the great outdoors darker to the camera, but still lets all of the lighting in. /Z
__________________
mentalraytips.blogspot.com - mr Zap Andersson - a completely mental shader guy |
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#8 (permalink) |
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Veteran Member
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well blow me down
you learn something everday thanks once again for another great bit of info i have been wanting something like that for ages because i want to create interiors in mental ray that match vray style interiors, and the vray ones always have nice images outside the windows and i just love that style but have always wondered how to do it with MR thanks again |
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#9 (permalink) | |
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Senior Member
Join Date: Nov 2004
Location: Montreal
Age: 49
Posts: 195
Name: David Rees |
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#10 (permalink) |
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Moderator
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Transparency... never thought of that, but it makes perfect sense. Excellent tip, thanks.
I've also been working with these issues. I recently did an image that's a section cut through a facade and shows interior and exterior including the building behind. Huge pain in the ass to get the lighting just right and it ended up being a big ol' kludging of sun/sky intensity, interior light intensity, exposure control and FG multiplier but it did work, and looked darn good (after a bit of Photoshop) - gotta love the mental ray. |
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