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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Veteran Member
Join Date: Jun 2002
Location: CA
Age: 34
Posts: 1,563
Name: Sawyer Fischer |
I have been working on this really simple animation everything is fine but the building has siding when I try to animate the siding I get that staircasing effect really bad. orangemad So what can I do to get rid of this? I have tried hitting a few of the different aa filters and I have turned on supersampling. Still getting it. I just am not hip on animation enough to know what is going on.
As alwayse any help would be great. Cheers S
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And you may ask yourself What is that beautiful house? |
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#3 (permalink) |
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Member
Join Date: Aug 2002
Location: Glasgow, Scotland
Age: 32
Posts: 63
Name: Sam Pollock |
Siding is cladding, either in aluminium or timber, usually with horizontal bands.
Moire patterning is what the staircase effect is. I would suggest turning up the AA, but you did that. How about getting a higher res image of the siding to use as a material? Or cheating and scaling up the siding a little so the panels are larger? |
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#4 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,895
Name: travis schmiesing |
if you are using a bump map on the siding, you might want to lower the bump, or try removing all together.
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travis schmiesing |
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#5 (permalink) |
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Junior Member
Join Date: Sep 2003
Location: Montreal, Canada
Posts: 5
Name: Eric Gélinas |
I have sometime that kind of problem. In my bitmap texture setting there is a filter with radio button saying "pyramidal" "summed area" and "none". Take the "summed area", it lineair small bitmap line more carefully. You will still see a little bit of stairing but less powerful. It cold also be a color misinterpretation of the software when a little bit of red is in it (perhaps) good luck.
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What you see is what you get. |
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#6 (permalink) |
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Senior Member
Join Date: Aug 2003
Location: Pittsburgh, PA
Age: 31
Posts: 142
Name: Tom Corbett |
I had a similar problem with window mullions. While the default supersampling (Max 2.5 Star) works pretty well with repeating bump maps like brick, for physically repeating elements I've had better luck with the Adaptive Uniform supersampler.
You may also want to try applying a different anti-aliasing to the rendering. Or, if you've got plenty of time on your hands check out multi-pass rendering - more time per frame, but a sharper image. Great for still shots, but not recommended for animations unless you have a LOT of time. Good Luck! |
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#7 (permalink) |
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Veteran Member
Join Date: Jun 2002
Location: CA
Age: 34
Posts: 1,563
Name: Sawyer Fischer |
Here is a pict
That is kind of a screen shot, the camera track just walks around the building. The client wanted a rush and it was a real rush. Really silly and I wasnt able to add much detail. No bitmaps everything is procedural. They (client) liked it but I really want to re render it to have an animation for my protfolio. I was able to get the animation to work without moire (or with little) but the only way I could do it was by resizing up (larger output). That is fine but I will never be able put it on a web site. orangeno I guess what I am wondering is have I come to "the" solution or should I just rework it again? Try something else?
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And you may ask yourself What is that beautiful house? |
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#8 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,895
Name: travis schmiesing |
what software are you using?
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travis schmiesing |
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#10 (permalink) |
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Super Moderator
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Don't render a bump map in animation. Add some gridlines in the diffuse map, but make them too much draker or lighter than the sidings color.
rgds nisus
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