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#1 (permalink) | |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,825
Name: travis schmiesing |
Quote:
When I read this, it sounds to me that if I change the geometry, the Photon Map is still valid. Which doesn't make a lot of sense when I try to think about it.
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travis schmiesing |
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#2 (permalink) |
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Senior Member
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Hi Travis,
I shall say that we both are feeling the same. as we change the geometry we shall recalculate the PMAP. the image size has got no problems once we save the photon map then we can render it at any required size need not recalculate.
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Regards: Sandeep (got a new machine) (Intel 5299-ws chassis, 2 X e-5420 , 500-XVN MB, 4 GB FBECC Ram ) |
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#3 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,825
Name: travis schmiesing |
good to know. i was reading a another mental ray thread post today, and it referenced a different anomaly in the help files max mental ray help files.
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travis schmiesing |
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#4 (permalink) |
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Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 42
Posts: 422
Name: Brian Bradley |
I assume that the help is making a distinction between possible
GI solutions that people may be using, such as Radiosity which is very much Geometry dependant. Chabnge the geometry and you will need to recalc your GI solution, which is not the case with photon mapping. (as a rule) regards Bri
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#5 (permalink) | |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,825
Name: travis schmiesing |
Quote:
The majority of my GI experience is with Vray's irradiance map, so I am processing this in relation to those terms. Using irradiance passes, the map is representation of the 3d geometry in the scene. If I change the geometry, then the map created by the irradiance solution does not have the proper geometry to align to, and becomes invalid. It is this thinking that is confusing me on photon mapping. I remember the tutorial saying something about the way it is calculated, but I can't remember exactly what it is now. I will look at it again in the morning, and try to decipher it.
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travis schmiesing |
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#6 (permalink) |
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Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 42
Posts: 422
Name: Brian Bradley |
Nothing wrong with your understanding. If you make significant
alterations to your meshes in both VR and MR you would want to recalc your IR or PM. But with radiosity, if you change say the base number of segments in a box, then the solution becomes invalid because radiosity IS geometry dependant, the lighting info is stored at Mesh level! This is not so with photon or irradiance mapping. regards Bri
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3Ds Max - Mental Ray - VRay - Brazil Training Modules www.mentalboutmax.co.uk The MBM Blog www.mentalboutmax.blogspot.com Vray Learning Resource www.vrayelite.com Last edited by Brian Bradley; March 21st, 2008 at 10:52 AM. |
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#7 (permalink) | |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,825
Name: travis schmiesing |
Quote:
Whereas, or at least I believe that, irradiance maps pretty much become invalid as soon as the geometry is changed. I say this because if you open the Vray irradiance map file in the irradiance map viewer, you can see that that the surfaces are defined by how the light hits them. If you move a surface, the saved irradiance map does not reflect that move without recalculating. Or at least it does not reflect it with any deal of accuracy. Is there a viewer, or any way to look at a photon map to better understand how it works? …also, I assume that placing geometry close to a light source will affect how the photon map should behave, therefore making the saved map un-accurate because the distribution of light in the scene would have changed(?).
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travis schmiesing |
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#8 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,825
Name: travis schmiesing |
after more research, i have to go with my initial inclination. ...when you change the geometry in the scene, you should recaculculate your photon map, because it is not accurate.
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travis schmiesing |
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#9 (permalink) |
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Junior Member
Join Date: Jun 2007
Location: Göteborg
Posts: 8
Name: Mattias Henningsson-Jönsson |
Well, photons bounces against the geometry. If the geometry is moving you have to recalculate the photon maps (the same goes for fg maps) or the calculations will be incorrect. Otherwise the saved photons bounces against something not there and so on.
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#10 (permalink) |
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Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 42
Posts: 422
Name: Brian Bradley |
At the risk of sounding picky
precise to say the photons interact with the shaders assigned to the geometry. Without the photon info contained in there you would get notihng from your photons. Regards Bri
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