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#1 (permalink) |
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Member
Join Date: Jan 2006
Location: Chicago, IL.
Posts: 47
Name: Phillip Wharton |
This rendering is of a car I downloaded and imported from sketchup and added the A&D car paint materials on it to play with. The model has it problems but the strange thing is when I render it from the front I get the black triangles around the door. Same model from the side view and they disappear. Does anybody know what that is about?
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#3 (permalink) |
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Moderator
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I agree with Claudio - that's usually a sign of bad geometry. i.e. flipped normals or co-planar faces (2 faces in the same space).
Go to Poly/Face select mode and select the offending tri's and delete them. See if the weirdness goes away. |
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#4 (permalink) |
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Member
Join Date: Jan 2006
Location: Chicago, IL.
Posts: 47
Name: Phillip Wharton |
I tried erasing them and that just left holes, I then tried flipping the normals and it still renders strange. Maybe I am doing something wrong? Also what’s with the big gap at the front of the door? on the model it looks flush with the surrounding mesh.
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#6 (permalink) | |
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Junior Member
Join Date: Feb 2008
Location: Philadelphia
Posts: 23
Name: David Oakill |
Quote:
In the end I've always found it easier to build from scratch in viz because until I fix/correct all the problems from importing I could have just built it cleaner to begin with. |
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