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Old March 28th, 2008   #1 (permalink)
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Name: Tiago da Silva


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Default textures look flat in 3DS Max 2008 w/ Maxwell

Hi there,


I am new with the Maxwell Render, so I assume this answer must be very simple.

When I render my scene with the default scanline renderer 3DS Max has, all my textures show up OK (they have all their details I see in the viewports), but when I render the same scene with Maxwell, all I see are flat colors where the textures should be.

Thanks in advance for your help.
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File Type: jpeg maxwell.jpeg (347.5 KB, 71 views)

Last edited by trcsilva; March 28th, 2008 at 04:13 AM.
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Old March 28th, 2008   #2 (permalink)
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Default Re: textures look flat in 3DS Max 2008 w/ Maxwell

Never mind... the problem is that with the Maxwell render I need to use a bigger scaling for the texture tiles...
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Old 1 Week Ago   #3 (permalink)
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Name: Ruben Contreras


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Default Re: textures look flat in 3DS Max 2008 w/ Maxwell

Quote:
Originally Posted by trcsilva View Post
Never mind... the problem is that with the Maxwell render I need to use a bigger scaling for the texture tiles...
What do you mean bigger scaling? In the UV texture editor you mean?
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