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| Mental Ray Mental Images Mental Ray (Standalone & application integrated versions) |
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#1 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Macedonia
Posts: 3
Name: Aleksandar Petrovski |
Hi guys,
ive been doing rendering with radiosity, and know im starting to learn MR and Vray. I have a lot of pains adjusting the materials. The question is, do all materials work nicely with all rendering engines MR, Vray and Radiosity? I have an impression thats not correct. So, is it very important to know before you start working which engine your going to use, and is it easy to transfer from MR to Vray later? And if you have some nice tutorials of making materials for ext/int. arch. scenes i would love to check them. thanks |
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#2 (permalink) |
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Veteran Member
Join Date: Dec 2004
Location: Ft. Lauderdale, FL
Posts: 1,155
Name: william york |
They can both use standard materials...however to make the most out of each render engine, each one has its own special materials which will work much better since they are designed to do so...they also have their own lights and cameras for the same reason...
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#3 (permalink) |
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Moderator
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mr is happiest by far when you use Arch&Design (not to be confused with Architectural) materials. Vray wants VrayMaterials.
I'd recommend choosing mr or Vray - it hardly even matters which - and learning it well before thinking about the other. |
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#4 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Macedonia
Posts: 3
Name: Aleksandar Petrovski |
As i understood there's no big difference between Mr and Vray?
Im surprised bcaz when i saw all those butons for seting up the vray However im haveing trouble with MR, im having constantly a line in the horizon thats like small gradient, and second i cant add fog ... How you do it? thank you guys |
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#6 (permalink) |
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Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 33
Posts: 1,311
Name: Justin Hunt |
Dont make the assumption the just because one has more setting than the other it is more powerful. Both are very powerful and versitile.
I would also suggest learning one at a time to avoid confusion. jhv |
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#7 (permalink) | |
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Member
Join Date: May 2006
Location: Eskilstuna
Posts: 70
Name: Håkan Andersson |
Quote:
If you want to use the oldschool max Fog, be aware that many max effects are low dynamic range, and gets confused by the high dynamic range of the sun&sky rendering. You can solve this by altering the physical scale to something very high, so that even sunlight fits into the oldschool "0 to 1" trange. Set physical scale to about 80,000 should do it. See my blog for more details on physical scale stuff. /Z
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mentalraytips.blogspot.com - mr Zap Andersson - a completely mental shader guy |
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#9 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Macedonia
Posts: 3
Name: Aleksandar Petrovski |
About the fog, probably your right maybe its easier to do it in the post.
One more ,,tricky,, question to harass you with Tutorials for making the right materials ?! somewhere
__________________
Aleksandar the Great - the amazing Macedonian!!! |
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