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Old April 21st, 2008   #1 (permalink)
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Default how to get rid of the dark edges in rendered images?

Hi there. Thanks a lot for you help guys, but I'm facing a last problem with Maxwell...

I am supposed to make a quicktime VR movie with my model (something like a 360 degrees movie, made from 6 rendered images, projecting the model in a cube centered at the camera position).

However, all the images rendered with Maxwell have their corners darker than the whole image, so I got a very ugly match band effect in my movie...

In the image below, you can see a snapshot of the movie, where the three images of the top corner of the cube **should** be transparently blended.


Any idea?

Thx in advance.
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Old April 22nd, 2008   #2 (permalink)
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Default Re: how to get rid of the dark edges in rendered images?

Hi Tiago,

In the MXCL console, there is a vignetting control. Set that to zero. If you saved your mxi files for each camera view, just reload them into the console with vignetting set to zero and resave your image files.
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Old April 22nd, 2008   #3 (permalink)
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Default Re: how to get rid of the dark edges in rendered images?

Do you know where is that option in the 3DS Max plugin?

In order to create a QTVR movie, I have to use Max, and I couldn't find the vignetting control on it...


Thx again
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Old April 22nd, 2008   #4 (permalink)
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Default Re: how to get rid of the dark edges in rendered images?

I mean, all I have is a text field which reads "additional MXCL flags". By executing "mxcl.exe" on DOS, I got that "-v:XXX" is used to set the vignetting value. I'll try that, and post the result here.

Thx again

Last edited by trcsilva; April 22nd, 2008 at 09:09 PM.
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Old April 22nd, 2008   #5 (permalink)
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Default Re: how to get rid of the dark edges in rendered images?

Yes, that did the trick.

Thanks a lot Fran :-D
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Old April 22nd, 2008   #6 (permalink)
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Default Re: how to get rid of the dark edges in rendered images?

Yes, that did the trick.

Thanks a lot Fran :-D
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