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Old April 24th, 2008   #1 (permalink)
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Default Grainy Render

Attached is a file I am working on and trying to learn Mental render on. It’s not a finished scene just setting it up and doing some testing renderings. The problem is I can’t get rid of the grainy look of the walls and columns. I am using final gather set to Basic. Please let me know if you need any other of my settings.
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Old April 24th, 2008   #2 (permalink)
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Default Re: Grainy Render

its your bump map...
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Old April 24th, 2008   #3 (permalink)
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Default Re: Grainy Render

There is no bump setup for the paint finish. It' rendered fine at first, but as i was fine tuning the settings something changed along the way. I've been retracing my steps looking for an answer.
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Old April 24th, 2008   #4 (permalink)
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Default Re: Grainy Render

really ???
can you render a closeup of the wall ?
it really looks like you have a bump map, noise to be specific...
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Old April 24th, 2008   #5 (permalink)
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Default Re: Grainy Render

Here is the close up. I uncheckek the jitter box under render hoping that would do it. it does not.
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Old April 24th, 2008   #6 (permalink)
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Default Re: Grainy Render

Sorry too small to tell anything...
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Old April 24th, 2008   #7 (permalink)
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Default Re: Grainy Render

Sorry about that, here is a larger size and the rending setting if that will help.
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File Type: jpg x.jpg (193.0 KB, 24 views)
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Old April 24th, 2008   #8 (permalink)
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Default Re: Grainy Render

My eye was drawn to the feature wall above the fireplace. Maybe that's what Manta was doing as well? That definately looks like something in the bump slot.

But the closeup is a different wall.

What saved my life, mind and sanity was Brian's Mental Bout Max Mental Ray tutorials. I have them all. He starts off walking you from converting a scene from scanline to mental ray and then the subject gets deeper and deeper and is thoroughly explained.

www.mentalboutmax.com

3DS itself ships with some pretty good tutorials on mental ray, too.

I use the preset values in DRAFT and a resolution of 640x480 when I'm starting out (draft for speed, and no smaller than 640x480 so I can see some details). When the overall solution looks close, I switch to low.

For a WIP here, I switch to 800x600, MEDIUM preset, and tweak the settings a bit. I figure that the final render to the client is going to be HIGH or VERY HIGH and a lot bigger, so to get a fair amount of feedback, make a WIP render that's big enough to see detail and high enough in quality to get rid of noise, etc.
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Old April 24th, 2008   #9 (permalink)
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Default Re: Grainy Render

Looks like a shadow map artifact, possibly an AO artifact or even FG settings too low. Check the samples for the lights and material AO, also test the FG by increasing the FG and rendering a region on the offending wall. See if that helps.
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Old April 24th, 2008   #10 (permalink)
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Default Re: Grainy Render

Ok First, yes in the detail above the fire place is a bump map, it still needs to be tweaked.

As for the original problem after looking at everything of course it the last thing I looked at, the MR Omni. I had set the radius of the light in the “area light parameter” panel to between 10’ to 100’ for some of the lights in the model assuming it would set the range of influence for the lights before it falls off (sort of like a standard Omni light??) The Max help does not explain what this does very well. If you know how this is supposed to be used please let me know.

I will look into the training Video’s as soon as I can. Right now I have the “Realistic Architectural Visualization with 3ds max and mental ray” book. I have done the first few chapters so far, so I still have a ways to go with this book.
Thanks for all your help, I’ll post the Final once I get the textures and backgrounds worked out.
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