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Old May 7th, 2008   #1 (permalink)
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Default image vs. photo clues

When you see an image, maybe at small scale on the web, what clues do you look for to tell if its a photo or a virtual image? On exteriors, I usually look for patterns in the concrete sidewalks or streets, or anything that is slightly out of line with perspective rules such as a tilted lightpole. Saw one today that I thought was an image until I looked at the fire hydrant which had its base flange a few inches above grade where it hadn't been backfilled yet. Another clue is stakes holding up newly planted trees. Don't think many of us would put those in a rendering, but maybe . Any others?
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Old May 7th, 2008   #2 (permalink)
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Default Re: image vs. photo clues

I think it's easier to tell exterior images are CG vs. interiors. I can only think of a handful of Viz companies doing exterior images where you really can't tell and they're usually doing a 3d model merged into a professional photo. Here's an exterior that's impossible to tell until you see the displaced grass in one of the close-up images - http://www.evermotion.org/vbulletin/...ad.php?t=63778
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Old May 7th, 2008   #3 (permalink)
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Default Re: image vs. photo clues

Yup. I've seen those images many times and marveled over their beauty. Unfortunately the one spoiler is in the image with the large tree in the foreground where it looks like the main branches have been glued to the trunk. The bark patterns simply don't work there. But I hasten to add those are incredible images.
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Old May 7th, 2008   #4 (permalink)
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Default Re: image vs. photo clues

Yeah, I saw that too. It's like a Monty Python technique

In my renderings, I throw in obvious mistakes in each one so people can tell they're not real photos (that's my excuse for mistakes, anyway)
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Old May 7th, 2008   #5 (permalink)
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Default Re: image vs. photo clues

Wasn't it the Navajo rug weavers that would put in an obvious mistake so as not to anger the gods with perfection? That's my excuse. Don't want any gods angry because I'm trying to compete with them .
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Old May 7th, 2008   #6 (permalink)
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Default Re: image vs. photo clues

lol, that's a good excuse too.
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Old May 7th, 2008   #7 (permalink)
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Default Re: image vs. photo clues

CG interiors will have a Barcelona chair in them.
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Old May 7th, 2008   #8 (permalink)
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Default Re: image vs. photo clues

hmmmm, evermotion anything, arco lamps, 'nice.ies', CEDFENCE.jpg, ivy generator, fruit bowls, glasses of wine on benches
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Old May 7th, 2008   #9 (permalink)
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Default Re: image vs. photo clues

lolllll matt..so true!

in interiors i look for constructional detailing.. you know? hinges in cupboards doors, screws in light switches, rubber sealants in windows..and well, it's almost always CG when you see the barcelona chair!

as for exteriors, it's the shadows... there is still something not wuite right about CG exterior shadows, no matter how high your FG or GI settings, and no matter how long it takes to render.

my 2 pence =)
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Old May 7th, 2008   #10 (permalink)
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Default Re: image vs. photo clues

That nice.ies file gets around , just about as much as this guy.
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