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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Member
Join Date: Oct 2007
Location: seattle
Posts: 84
Name: ron lloyd |
When you see an image, maybe at small scale on the web, what clues do you look for to tell if its a photo or a virtual image? On exteriors, I usually look for patterns in the concrete sidewalks or streets, or anything that is slightly out of line with perspective rules such as a tilted lightpole. Saw one today that I thought was an image until I looked at the fire hydrant which had its base flange a few inches above grade where it hadn't been backfilled yet. Another clue is stakes holding up newly planted trees. Don't think many of us would put those in a rendering, but maybe
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#2 (permalink) |
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Veteran Member
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I think it's easier to tell exterior images are CG vs. interiors. I can only think of a handful of Viz companies doing exterior images where you really can't tell and they're usually doing a 3d model merged into a professional photo. Here's an exterior that's impossible to tell until you see the displaced grass in one of the close-up images - http://www.evermotion.org/vbulletin/...ad.php?t=63778
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Aaron Coon, Conceptual Design Studio |
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#3 (permalink) |
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Member
Join Date: Oct 2007
Location: seattle
Posts: 84
Name: ron lloyd |
Yup. I've seen those images many times and marveled over their beauty. Unfortunately the one spoiler is in the image with the large tree in the foreground where it looks like the main branches have been glued to the trunk. The bark patterns simply don't work there. But I hasten to add those are incredible images.
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#4 (permalink) |
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Veteran Member
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Yeah, I saw that too. It's like a Monty Python technique
In my renderings, I throw in obvious mistakes in each one so people can tell they're not real photos
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Aaron Coon, Conceptual Design Studio |
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#5 (permalink) |
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Member
Join Date: Oct 2007
Location: seattle
Posts: 84
Name: ron lloyd |
Wasn't it the Navajo rug weavers that would put in an obvious mistake so as not to anger the gods with perfection? That's my excuse. Don't want any gods angry because I'm trying to compete with them
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#6 (permalink) |
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Veteran Member
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lol, that's a good excuse too.
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Aaron Coon, Conceptual Design Studio |
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#9 (permalink) |
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Senior Member
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lolllll matt..so true!
in interiors i look for constructional detailing.. you know? hinges in cupboards doors, screws in light switches, rubber sealants in windows..and well, it's almost always CG when you see the barcelona chair! as for exteriors, it's the shadows... there is still something not wuite right about CG exterior shadows, no matter how high your FG or GI settings, and no matter how long it takes to render. my 2 pence =)
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"Well I figure it has to be bigger than smaller. Whats the point of designing a concept the size of a hot dog stand? J.G. |
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#10 (permalink) |
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Veteran Member
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That nice.ies file gets around
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Aaron Coon, Conceptual Design Studio |
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