![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Junior Member
Join Date: Dec 2007
Location: Manchester
Posts: 25
Name: Antony Barkworth-Knight |
Hey everyone,
I have been trying out lighting my scenes (high street stores - interiors) by using a series of cubes and spheres, each with an architectural shader with a luminance of approx. 6000cd/m2. The results seem quite nice but what is making me very interested in this technique is the renders time. The FG part of the renders is increased by the raytracing part is cut down dramatically giving me equal renders in less time. Has anyone tried this technique? If so, how do you think it compares to standard lighting techniques? Also, what problems should I look out for? Antony |
|
|
|
| Sponsored Links |
|
|
#2 (permalink) |
|
Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 33
Posts: 1,361
Name: Justin Hunt |
I use it all the time when doing internal shopping mall renders. Quite successfully too.
Advantages, they act like large area lights with more control over the colour. Gives interesting results. Makes it very easy to light large areas evenly Disadvantages, they dont emit photons. FG solutions can be quite grainy/splotchy when used on small, thin objects. If your AA or image res is too low and the output is on a small object ,its FG samples can be skiped thus giving a false result. Used in combination with true ies lights they are a very useful tool jhv |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Vray - Proxy objects and Distrubted Rendering? | JamesTaylor | VRay Render | 15 | July 2nd, 2008 02:42 PM |
| Price of V-Ray Stand Alone Version? | GaryR50 | VRay Render | 45 | April 2nd, 2008 11:57 PM |
| NEWS: ARTVPS Launch new Rendering Solution with Mental Images | Jeff Mottle | SIGGRAPH 2006 | 0 | August 1st, 2006 10:41 PM |
| ultra high res rendering | STRAT | General Discussions | 34 | May 10th, 2006 07:32 AM |
| Rendering Output Size Question | ctk111 | General Discussions | 5 | April 27th, 2004 10:20 AM |