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#1 (permalink) |
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Junior Member
Join Date: Mar 2008
Location: Gillingham, Kent
Posts: 9
Name: Milton Simpson |
Hi Everyone
Just when I thought I could contiunue to modle my plan of a house in 3d max I've come across another quiery. The house i'm attempting to modle has walls at different heights. How would I go about extruding/Lofting the walls of my house and set the varying wall heights I need. Help |
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#2 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,373
Name: Joel Callahan |
I'm guessing do it in different segments... different splines.
I actually was given a floorplan and elevations of a house with sloping tops-of-walls and had no idea how to do it. Maybe instead of splines, convert them to editable polys and adjust the verts at the top? |
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#4 (permalink) |
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Junior Member
Join Date: Mar 2008
Location: Gillingham, Kent
Posts: 9
Name: Milton Simpson |
Thanks Guys
I'll try your method sandmaninja of extruding the building in segments it may take me a bit more time. Sorry about the spelling.... I was a bit quick off the mark for answers |
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#6 (permalink) |
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Junior Member
Join Date: Jan 2007
Location: Birmingham
Posts: 22
Name: Taran Singh |
a good technique i always use is
to create lines and then add extrude and shell modifier, go back to spline and turn on show end result, create your lines, and your drawing walls. different heights, just make a seperate line and then copy and paste two modifiers from other spline, change extrude amount. in the end just convert to editable poly and then poly model the rest out. - you can also set different widths using the shell modifier as a lot of buildings i work on use different widths for walls. or at poly model stage just extrude walls out a bit. - another plus, cut the shell modifier off convert to editable poly, paste teh shell back on, now you can cut the windows doors out on a 2d plane and then the shell on top will make the thickness of the wall never use the AEC walls very messy indeed taran Last edited by taran0; May 20th, 2008 at 06:05 AM. |
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