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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Senior Member
Join Date: Apr 2007
Location: Arlington, Texas
Posts: 196
Name: Jeremiah Spoon |
I've been learning a lot about how they use color grading and post production in film to create a certain look or feel. It seems to me like a lot of arch viz images/animations have little to no post work or color adjustments done and we often just take whatever comes out of max. I am curious as to what everyone's process is on whether or not you adjust the image/animation in something like photoshop or after effects. Also what tools would you say you use the most (i.e. levels, curves, hue/saturation, etc.)
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#2 (permalink) |
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Veteran Member
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Adjust every thing....everything in Post. Levels, color correction for temp-mode, underpainting.... it's not done until adjusted in post.
Always found that it takes way to long to create a perfect render in any application. The number of iterations and the length of render times to achive that is very 'cost-time' prohibitive. Many artists have a set lighting plan, materials and render settings which does bring one much closer to perfection the first time. Guess I view it like this, how often to you take a perfect digital photo that works perfect without running it through a post process. You can take an average photo/render and make it outstanding in Post. Often in minutes Cheers Wax
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From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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#4 (permalink) | |
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Veteran Member
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Quote:
Really in the end, so what? It's the workflow that counts. Wether it's one application or many. Spooner ain't lookin for a war from what I'd gather. He looking for discussion about the understanding / theory / process behind post -thinking and greater scheme of the artisitic representation of a subject.... Right?
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From the calm seas.... Into the CG Fire...... Into the Heart of Texas |
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#6 (permalink) |
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Veteran Member
Join Date: Apr 2006
Location: Perth
Posts: 503
Name: bob mahorela |
colour grading is just a small part of the things I generally do in post and my choice is digital fusion for stills and animation.......I tend to render out quite a few different passes and comp them in and colour grade as the last step. I also find rendering seperate passes invaluable for when architects make changes etc after the rendering is done.
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#7 (permalink) |
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Senior Member
Join Date: Apr 2007
Location: Arlington, Texas
Posts: 196
Name: Jeremiah Spoon |
I've typed probably 3 or 4 posts at this point and deleted them because they all turned into rants.
I guess I am just trying to figure out what move to make next. It seems like I can generate technically correct work very competently, and that is what most jobs call for. I know how to composite, do post, and quite a few other relatively advanced things. But, in an environment where I pretty much just re-texture the models I get from the architects how do I convince people that they are worthwhile. Supervisor's, Clients, etc.? |
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#8 (permalink) |
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Veteran Member
Join Date: Apr 2006
Location: Perth
Posts: 503
Name: bob mahorela |
If your asking how to make your supervisors etc understand the benefit of compositing just show them the before and after difference. When I was first getting into it I showed my boss a rendering which he thought was looking great and then I loaded the composited image into the right side of the screen in DF and showed him the difference........it was like pulling back a curtain and he instantly saw that his money was well spent.
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#10 (permalink) | |
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Senior Member
Join Date: Mar 2003
Location: Nottingham, UK
Posts: 324
Name: Jim Mann |
Quote:
The one job that I have done that looks like it might have been colour graded didn't have anything done to it apart from a tweak to the curves and the reason for that was that it was meant to look like a purposefully lit TV studio with a very specific value range available to work within. Jim
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