Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > Mental Ray

Notices

Mental Ray Mental Images Mental Ray (Standalone & application integrated versions)

Reply
 
LinkBack Thread Tools Display Modes
Old May 25th, 2008   #1 (permalink)
Junior Member
 
Join Date: Feb 2008
Location: Blagoevgrad
Age: 19
Posts: 17

Name: Ivan Mitov


Bulgaria 


Default Color bleeding

I have a problem with mental ray. When I render my building I get nasty places with color bleeding. I've tried with photon base shader in the photon slot of the material, but it didn't work. Any suggestions? I've used max 2008. Any suggestions?
Ivan_m is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 25th, 2008   #2 (permalink)
Moderator
 
SandmanNinja's Avatar
 
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,075

Name: Joel Callahan


Australia  Send a message via MSN to SandmanNinja


Default Re: Color bleeding

Can you post a render? It would help with the answer.

And I'm sure Brian Bradley knows! He's a Mental Ray guru!
__________________
-SandmanNinja
website
SandmanNinja is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 25th, 2008   #3 (permalink)
Junior Member
 
Join Date: Feb 2008
Location: Blagoevgrad
Age: 19
Posts: 17

Name: Ivan Mitov


Bulgaria 


Default Re: Color bleeding

Thanks for the replay. I'll post a image with the problem as sooner as I can.

In this one you may see the color bleeding and the reason - the grass:


In this one the grass is removed:


The reason I don't like using MR is exactly because of the color bleed it creates. :/

Last edited by Ivan_m; May 25th, 2008 at 01:20 PM.
Ivan_m is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 25th, 2008   #4 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 33
Posts: 1,311

Name: Justin Hunt


Australia 


Default Re: Color bleeding

colour bleed can be controled either by droping the "Diffuse Level" or using the material over-ride for FG calculation and the proper material for the frozen FG, final render.

With max2009 you have the option now for objects not to react to FG.

jhv
Justin Hunt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 25th, 2008   #5 (permalink)
Senior Member
 
Join Date: Dec 2003
Location: SC, USA
Age: 38
Posts: 205

Name: Jeff Patton


United_States 


Default Re: Color bleeding

http://jeffpatton.cgsociety.org/blog/archive/2008/1/
pixelperfectg is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 25th, 2008   #6 (permalink)
Senior Member
 
Brian Bradley's Avatar
 
Join Date: Sep 2005
Location: Greater Manchester
Age: 42
Posts: 393

Name: Brian Bradley


United Kingdom 


Default Re: Color bleeding

Hi Ivan,

Both Justin and Jeff have given enough info to get
colour bleed to work how you want.
To be honest mental Ray works as it should when it
comes to colour bleed. If you fed the same light energy
and colour saturation into a 'real world' set up, then the
results would be pretty much the same. The trick is to
understand how colour is transfered between surfaces
by the transport of light energy, and then understand
the toolset in MR that allows you to control that process.

Regards
Bri
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules
www.mentalboutmax.co.uk
The MBM Blog
www.mentalboutmax.blogspot.com
Vray Learning Resource
www.vrayelite.com
Brian Bradley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old May 25th, 2008   #7 (permalink)
Member
 
Join Date: May 2007
Location: Melbourne
Posts: 49

Name: Kris McIsaac


Australia 


Default Re: Color bleeding

One thing to remember is that in real life grass is not a flat plane. It is thousands of blades at thousands of angles and slightly transparent so not all the light is thrown back up onto the surrounding objects. Like it was mentioned, reduce the diffuse colour to reduce the amount of green bounce.
kris McIsaac is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old May 26th, 2008   #8 (permalink)
Junior Member
 
Join Date: Feb 2008
Location: Blagoevgrad
Age: 19
Posts: 17

Name: Ivan Mitov


Bulgaria 


Default Re: Color bleeding

Thank for the help and for the attention. It helped me a lot.
About the grass - in the final render I will use a displace map for sure.
Ivan_m is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


All times are GMT -7. The time now is 02:30 AM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.