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#1 (permalink) |
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Member
Join Date: Jun 2007
Location: Australia
Posts: 40
Name: Chris Torelli |
Hi Guys,
I understnad EXR files are open source and all, but Im not sure exactly what that means. What exactly are the benefits of saving as an 'open source' file over a standard tiff or png? I was reading (vismasters?) that you can use it to control the exposure between environments, i.e. In an external scene to make the interior brighter and vice versa? Cheers! |
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#2 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,373
Name: Joel Callahan |
Just a quick note to an Aussie mate...
As far as I know, EXRs are like HDRs - 32-bit and they have values greater than "1" or "255" (whatever the scale is), so they "emit" light. So you can use them just like an HDRI file. I usually split my HDRs into two areas - HDRI - Environment and HDRI - Lighting. I, too, await more cogent replies. |
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#4 (permalink) | |||
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Veteran Member
Join Date: Aug 2007
Location: Sydney
Posts: 690
Name: Shane Neal |
Quote:
Quote:
All this is hard to tell when looking at a monitor - 16,777,216 combinations/ iterations (remember the "16 million colours" option for CRT monitors?) or converted to just over 10 million on a top-notch LCD with a 12-bit LUT... this is why CRT's are still preferred for colour work. As a side note, float data, calibrated monitors, gamma-corrected images/ cameras, RAW colour-clip...all this linear data comes together in the simple-yet-messy-knot that is LWF. Long story short - don't use anything less than 16-bit while you're working, preferably 32-bit, always keep an original in 32-bit and convert a copy of the original image to 8-bit when you're finished. EXR's are great for this 'cause they're smaller on-disc. Quote:
For more info on openEXR, check http://www.openexr.com/ and for more info on floating-point, 32-bit vs 16-bit vs 8-bit et al, Wikipedia will answer all your questions and more. S. |
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#5 (permalink) |
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Moderator
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There was a very good presentation by some Neoscape guys at a Boston user group meeting last month. (Any Neoscape guys listening? The web site has videos of the presentations on particles but not the ones on EXR...) It had nothing to do with it being open source, which doesn't really factor into daily use, but they demonstrated how to use Photoshop to see the quality of the color information in an image, and how bad JPEG is, how PNG is better, 16-bit is better than 8-bit and 32-bit is best of them all. It lets you work with the exposure in ways than non-high-dynamic-range formats don't - because of the ability to do super white, for example, if you've got parts of the image that are overexposed that would just be white in a normal image, in HDR you can drop the exposure and see the detail. Also, in my experience when you start messing with things like levels, in an 8 bit format you lose quality very quickly, so I don't work in anything less than 16 bit these days.
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#6 (permalink) |
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Veteran Member
Join Date: Mar 2006
Location: London
Posts: 860
Name: Nic Hamilton |
You can also embed channel info into exrs, zdepth, specular, reflction, ao etc
You need the ProEXR plugin to use these channels in photshop/after effects however, but Shake and Fusion support it out of the box. Its really handy for embedding all your passes into one file. |
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#8 (permalink) | |
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Veteran Member
Join Date: Aug 2007
Location: Sydney
Posts: 690
Name: Shane Neal |
Quote:
http://www.cinepaint.org/ http://www.blender.org/ S. |
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#9 (permalink) |
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Member
Join Date: Jun 2007
Location: Australia
Posts: 40
Name: Chris Torelli |
Cool, Im understanding it now. Thanks guys!
1 more question though, and the reason I couldn't be bothered using EXR's till now is how do I apply filters that have been dissallowed in photoshop? |
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