![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,373
Name: Joel Callahan |
Hello...
I've been trying to work out how to make a 3D model in 3DS, if I'm given the floor plans and elevations of a building (let's assume a 2-storey house). I have AutoCAD 2006 and Max 2008. I've been trying to: 1) in AutoCAD trace the walls from the TOP view 2) in AutoCAD trace the side views from FRONT/LEFT/etc view 3) bring the splines into 3DS using File -> File Link Manager 4) I've tried and tried to connect the corner verts and the move the floor plans to the proper height but it just isn't working I feel it requires the side views have perfect alignment (which isn't difficult, just time consuming). I think what's throwing me off are the views of the angled roof - it's "confusing" me. I'd like to perfect a work flow for both situations (with and without an AutoCAD file handed to me from the home builder or Architect - without would be hard copy). Can someone point out where I'm going wrong and offer some tips please? Thanking you... |
|
|
|
|
|
#3 (permalink) |
|
Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,373
Name: Joel Callahan |
Thanks for replying.
I've not explored 3D in AutoCAD, but maybe I should. I guess keep in mind it does not have to be 100% accurate - it's "just" a visualisation of the actual house. A few centimeters off here or there won't make a difference when I render out some Exterior Fronts and Rears for sign boards and meeting rooms. Any other suggestions for an AutoCAD to 3DS work flow? |
|
|
|
|
|
#6 (permalink) |
|
Veteran Member
|
yes, i do
(words That i will never hear my gf say) i use The acad 2d floor plan, and Then locate The Elevations at 50 feet away from The floor plan in Their respective direction(s) ROTATED by 90 degrees so That They are standing up vertically (like you would see Them in The real-world orientation) i start doing The BOX command from point To opposite corner end-point on The 2d floor plan To create The various walls with The appropriate height added as i go around The perimeter (for exterior walls only) This is easy To do why do separate box-wall units? instead of Tracing just one polyline and Then offsetting by The wall Thickness and extruding both and subtracting The inner solid from The outer solid? To create just ONE solid wall? you might ask? (i actually join The various wall segments later) because i have developed a workflow (using a few autolisp routines) That allows a person To automate punching holes (for openings) into The various walls (rather easily) assuming That The exterior walls individual pieces are in place Then one would go To The Elevations, pick Two points (lower left and Then upper right, for example) on each opening door or window and hit a return Then pan over To The next opening (door or window) and do The same = very fast (i have other routines for outlines with curved arched window/door Tops) To make This happen, 1st i get The distance from The exterior wall To The elevation = 50 feet (already set up before-hand) or if not 50 feet by picking The elevation bottom line and Then picking The wall plane (it might be beyond or closer Than The default 50 foot distance) Then select The object To be cut from = The exterior wall unit, Then make The 2 point selection which draws a rectangle in That Elevations ucs orientation (with The Z axis pointing TOWARD The walls) Then extrudes into The Z axis by The 'selected distance' = default 50 foot (or otherwise as noted) This LAST extruded SOLID is Then (automatically) SUBTRACTED from The primary wall unit automatically because you set up The lisp routines (getdist) and set 1 variable To be 1st SUBtract from unit = The wall unit and 2 The LAST extruded entity which is SUBtracted from The 1st wall unit it is much easier Than it sounds (in words) if you have something That you are working on post it up just 2 wall faces or an entry area with etc respective elevations i will make up something To walk you Thru This exercise old school = old skull but hey it works for me This also makes doing ROOFs an osnap * hope This helps Last edited by vizwhiz; June 1st, 2008 at 07:40 PM. Reason: cant spelll |
|
|
|
|
|
#7 (permalink) |
|
Junior Member
Join Date: Aug 2007
Location: Atlanta
Posts: 7
Name: Richard McWilliams |
AutoCAD isn't your only option either. MicroStation is an incredible modeling software I (and others in my firm) have been using for years. Really it's your preference which you like better, but the workflow is the same as AutoCAD. MicroStation allows you to save out to DWG for importing into Max. Either way it's much easier than modeling in Max, especially if you're an architect doing vis work!
|
|
|
|
|
|
#9 (permalink) |
|
Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 33
Posts: 1,361
Name: Justin Hunt |
Also dont over look ADT or as its know nowadays as Architecture2009.
Basically you creat the walls and windows parametrically, ie to create a wall you select the wall tool and click the start and end points. the height, thickness etc are automatically set and are user defined. Just like the AEC objects in max the windows, doors, cutrain walls are droped into the walls. All holes are automatically punched. Its very quick and easy to use and make changes. The DWG's can be file linked into Max jhv |
|
|
|
|
|
#10 (permalink) |
|
Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,373
Name: Joel Callahan |
That VTC is the best, most affordable subscription I've ever gotten.
I took Autocad years ago but after a few lessons, I'm drawing in 2D. 3D is next. Thanks again |
|
|
|
| Tags |
| 3d model, autocad, elevation, floorplan |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|