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Old June 2nd, 2008   #1 (permalink)
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Default Roof Tile w/ spec how would you?

i have this Bacon Blend roof tile that i need to apply to a 3d model of a Site adapt project

problem is Redland Tile does not offer this blend as a material on their site in any good image. it is composed of several tiles from their palate.

besides the fact i am no expert at rendering roof tiles. how would you do this roof tile? where you know the specification but have little to work with?
i am thinking displacement map, does anybody have something that might help me?

attached are what i have, i made that one texture tillable but not perfect for a 2d color elevation from the larger photo.
Attached Images
File Type: png BACON BLEND.png (152.9 KB, 39 views)
File Type: png redland tile - bacon blend.png (41.4 KB, 37 views)
File Type: jpg 03_lg.jpg (248.4 KB, 38 views)
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Old June 2nd, 2008   #2 (permalink)
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Default Re: Roof Tile w/ spec how would you?

this might help... http://3dats.com/products.asp click on the sample chapter for the intermediate/advanced book...it's on creating roofs
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Old June 2nd, 2008   #3 (permalink)
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Default Re: Roof Tile w/ spec how would you?

i will not be using MAX, i know it but that would be to slow and i don't even have it.

I can model a roof all day and night my problem is solely the texture and how to make a acceptable roof tile texture bump/displacement map based on colors/materials seen in the image above, from Redland Tile's site.


value engineered and under a time constraint

do you model your tiles? i feel this would be too expensive (hi poly)
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Old June 2nd, 2008   #4 (permalink)
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Default Re: Roof Tile w/ spec how would you?

I Always Do Modeling Of Tiles...I know Its To Expensive and Hi-Poly ...But I think This The Good Way To Get The Result What we want...
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Old June 2nd, 2008   #5 (permalink)
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Default Re: Roof Tile w/ spec how would you?

If it is just the one house and you want that kind of detail, then you must model it, it would probably be quicker than building a custom displacement map.

If your using Maya to build a roof like the one in the picture and you have physics simulation maybe you could drop them into place... or by the looks of that roof nuke it with megaton
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Old June 3rd, 2008   #6 (permalink)
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Question Re: Roof Tile w/ spec how would you?

i find this Vray displacement map but it does not match the colors of the actual product. PLUS i want over grouted any body good at displacement maps or knows a good method for faking geometry with them?

http://maxmaterials.com/vray/index.p...placement.html




http://www.pixelab.be/blog/2007/09/2...ling-geometry/



this might work best so far..


http://www.vray-materials.de/all_materials.php?mat=1691
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