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#1 (permalink) |
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Veteran Member
Join Date: Oct 2006
Location: Phx
Age: 31
Posts: 574
Name: Jonas Callewaert |
i have this Bacon Blend roof tile that i need to apply to a 3d model of a Site adapt project
problem is Redland Tile does not offer this blend as a material on their site in any good image. it is composed of several tiles from their palate. besides the fact i am no expert at rendering roof tiles. how would you do this roof tile? where you know the specification but have little to work with? i am thinking displacement map, does anybody have something that might help me? attached are what i have, i made that one texture tillable but not perfect for a 2d color elevation from the larger photo.
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The most necessary/useful piece of learning is that which unlearns what is untrue: 'evil' may be acquiring Happiness through virtue which is based on knowledge!/? |
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#2 (permalink) |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,054
Name: Brian Smith |
this might help... http://3dats.com/products.asp click on the sample chapter for the intermediate/advanced book...it's on creating roofs
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#3 (permalink) |
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Veteran Member
Join Date: Oct 2006
Location: Phx
Age: 31
Posts: 574
Name: Jonas Callewaert |
i will not be using MAX, i know it but that would be to slow and i don't even have it.
I can model a roof all day and night my problem is solely the texture and how to make a acceptable roof tile texture bump/displacement map based on colors/materials seen in the image above, from Redland Tile's site. value engineered and under a time constraint do you model your tiles? i feel this would be too expensive (hi poly)
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The most necessary/useful piece of learning is that which unlearns what is untrue: 'evil' may be acquiring Happiness through virtue which is based on knowledge!/? Last edited by Antisthenes; June 2nd, 2008 at 05:10 PM. |
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#4 (permalink) |
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Member
Join Date: Jun 2008
Location: Pune
Posts: 43
Name: Hemant Maheshwari |
I Always Do Modeling Of Tiles...I know Its To Expensive and Hi-Poly ...But I think This The Good Way To Get The Result What we want...
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Thanks And Regards Hemant |
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#5 (permalink) |
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Member
Join Date: Mar 2003
Location: Manchester UK
Posts: 84
Name: John Barrow |
If it is just the one house and you want that kind of detail, then you must model it, it would probably be quicker than building a custom displacement map.
If your using Maya to build a roof like the one in the picture and you have physics simulation maybe you could drop them into place... or by the looks of that roof nuke it with megaton |
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#6 (permalink) |
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Veteran Member
Join Date: Oct 2006
Location: Phx
Age: 31
Posts: 574
Name: Jonas Callewaert |
i find this Vray displacement map but it does not match the colors of the actual product. PLUS i want over grouted any body good at displacement maps or knows a good method for faking geometry with them?
http://maxmaterials.com/vray/index.p...placement.html ![]() http://www.pixelab.be/blog/2007/09/2...ling-geometry/ ![]() this might work best so far.. http://www.vray-materials.de/all_materials.php?mat=1691
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The most necessary/useful piece of learning is that which unlearns what is untrue: 'evil' may be acquiring Happiness through virtue which is based on knowledge!/? Last edited by Antisthenes; June 3rd, 2008 at 01:56 AM. |
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