Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > MAIN FORUMS > General Discussions

Notices

General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture

Reply
 
LinkBack Thread Tools Display Modes
Old June 7th, 2008   #1 (permalink)
Junior Member
 
Join Date: Jun 2008
Location: York, UK
Posts: 3

Name: Geoff Arnott


United Kingdom 


Default Landscape problem...

Hi Guys I'm new to the forum so first of all, hello!

I'll try to keep the post as concise as possible...

I have a large historic landscape project underway. The first part has gone to plan. The contour data was generated in a/cad exported (linked) into Viz, spline normalised -> terrain, no problem.

So I have my base landscape. However part of the brief is to display the land (field boundaries etc..) as was recorded in the mid 18thC. We have accurate geo-referenced fields which have also been created in a/cad and overlayed onto the contours.

But I can find no way to "drape" (for want of a better description) the new splines over the existing terrain. They obviously come in on a flat plane. I have tried various options such Itoo's glue plugin but this dosn't work. What I'm trying to do is overlay the new fields as a layer, or individually, but can find no way to accurately have the splines/mesh/patch follow the surface terrain created from the contours..

Can anyone suggest a way to do this or a plugin that may help?

Many thanks in advance
fatsober is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old June 7th, 2008   #2 (permalink)
Senior Member
 
Dave Buchhofer's Avatar
 
Join Date: May 2002
Location: Philadelphia
Posts: 277

Name: Dave Buchhofer


United_States  Send a message via AIM to Dave Buchhofer


Default Re: Landscape problem...

Rendering to a map and projecting down as a texture, booleans set to cookie cutter, blurscripts planter script.

All else fails, divide and conquer. break the splines into smaller chunks and use itoosofts glue tool, then reattach them
__________________
Dave.
TD / EwingCole DMG
Dave Buchhofer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 8th, 2008   #3 (permalink)
Junior Member
 
Join Date: Jun 2008
Location: York, UK
Posts: 3

Name: Geoff Arnott


United Kingdom 


Default Re: Landscape problem...

Thanks...re using Itoos glue that was my first thought and how I had planned to do it. The broken splines glue to the surface fine BUT when a texture is applied it doesn't take account of any terrain under the middle of the 'field'. So the edges of the spline follow the terrain but bits from underneath poke through the rest of it..
fatsober is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 8th, 2008   #4 (permalink)
Senior Member
 
Join Date: Mar 2005
Location: Glasgow
Age: 29
Posts: 117

Name: Al Rawlinson


Scotland 


Default Re: Landscape problem...

You could make a seperate flat plane and use shape merge to cut the splines into this, then use the conform tool in the compound objects drop down to drap this new plane over you existing terrain.
alrawli is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 9th, 2008   #5 (permalink)
Junior Member
 
Join Date: Jun 2008
Location: York, UK
Posts: 3

Name: Geoff Arnott


United Kingdom 


Default Re: Landscape problem...

Thanks for the replies guys.

I couldn't get the cookie cutter to give me very good results - but shapemerge is not a function I have used often and as the project is quite time critical I don't have time to get to grips with it. The conform tool sounds like the perfect solution but I'm guessing this is in max..for the moment we're running VIZ.

However, booleans have provided a solution.. I extruded the field mesh to above the terrain and the cut -> refine the two. Edited the mesh to remove the top vertices from the extrude which left the inside of the extrude with the vertices from the terrain and then capped the holes. They will take a little jiggling to get right but is has given me the field shapes to work with on the terrain. It's probably not the best way of doing it but has worked so far. Thanks again for the replies gave me a new angle to think through the problem which I seemed to have managed to solve (sort of )

Geoff
fatsober is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Computer Problem? Need Help? Check Here First! Greg Hess Hardware and Technical Discusions 7 August 22nd, 2008 05:38 PM
problem with putting landscape pradipta General Discussions 3 December 12th, 2005 09:45 AM
File Link Problem... demo38 3ds Max 0 April 13th, 2005 10:50 AM
Architecture and Landscape. garethace General Discussions 0 February 8th, 2004 05:34 AM
Video Card problem? Jeff's Friend Hardware and Technical Discusions 12 September 11th, 2003 05:33 AM


All times are GMT -7. The time now is 04:49 AM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.