Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > MAIN FORUMS > General Discussions

Notices

General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture

Reply
 
LinkBack Thread Tools Display Modes
Old June 12th, 2008   #1 (permalink)
Junior Member
 
Join Date: May 2008
Location: surat,gujarat
Posts: 17

Name: keyur patel


India 


Default how to maintain silicon gird in facade

hello guys this question abt how to maintain perfetc grid in facade of glass and composit panel

here is one image, it is real image not 3d image

and is it possible to make model in 3dmax with perfect grid
designozz3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 12th, 2008   #2 (permalink)
Junior Member
 
Join Date: May 2008
Location: surat,gujarat
Posts: 17

Name: keyur patel


India 


Default Re: how to maintain silicon gird in facade

image
Attached Images
File Type: jpg 028.jpg (290.0 KB, 98 views)
designozz3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 12th, 2008   #3 (permalink)
Veteran Member
 
nicnic's Avatar
 
Join Date: Mar 2006
Location: London
Posts: 781

Name: Nic Hamilton


Australia 


Default Re: how to maintain silicon gird in facade

yes use a grid or plane
__________________

nicnic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old June 12th, 2008   #4 (permalink)
Moderator
 
AJLynn's Avatar
 
Join Date: Aug 2004
Location: Beantown
Age: 29
Posts: 4,347

Name: Andrew Lynn


United_States 


Default Re: how to maintain silicon gird in facade

Tile map in your texture, or model it, or model it as a plane with edges separating polygons for regular and joint - anything that lets you put almost any variation at all in the texture where the lines are will be enough at that distance.
AJLynn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 12th, 2008   #5 (permalink)
Moderator
 
SandmanNinja's Avatar
 
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,317

Name: Joel Callahan


Australia 


Default Re: how to maintain silicon gird in facade

You could also CLONE your exterior walls and use that for another texture.

For instance, I had to make a skyscraper recently in a class I'm taking and I made a rectangle with segments every 3 meters (for the floors or levels).

I cloned it and applied a lattice modifier to the clone.
I then applied a concrete texture to the lattice structure and a glass material to the original structure.

Didn't turn out half bad.

But I think that would be a basic texture applied to the surface, with a BUMP map.
__________________
-SandmanNinja
website
SandmanNinja is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 12th, 2008   #6 (permalink)
jsf
Member
 
jsf's Avatar
 
Join Date: Mar 2005
Location: San Diego
Posts: 65

Name: Jay Foster


United_States 


Default Re: how to maintain silicon gird in facade

Since you are using Max, go into 3dsMax maps folder (on your C: drive) get a bump map from one of the floor tile maps that has a strong grid pattern.

This one "Finishes.Masonry Flooring.Marble.Brown.bump" works well.

Create your exterior wall material with this map, play with the specularity if you want it to look like metal.

Now take all your exterior wall meshes and apply a single UVW map modifier to them. This will give you control of the grid over the entire surface. Adjust to suit your preference. Place the map in your Bump slot to give the grooves some depth.

Use that same map in the roughness channel of your glass material. Apply the same principle for the UVW map and you should be able to get them to align.
jsf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 14th, 2008   #7 (permalink)
Junior Member
 
Join Date: May 2008
Location: surat,gujarat
Posts: 17

Name: keyur patel


India 


Unhappy Re: how to maintain silicon gird in facade

Quote:
Originally Posted by AJLynn View Post
Tile map in your texture, or model it, or model it as a plane with edges separating polygons for regular and joint - anything that lets you put almost any variation at all in the texture where the lines are will be enough at that distance.


ajlynn can u please refer my image which i post

in that every tile you can find difreent distence so i dont think we can apply texture for that

and in that project gird should me perfect at horizontal and vertical

so i dont think texture can be help us. i made grid and panel in autocad then i import in max but i just want to know abt model in max

i think this is most complecated modeling in max

Last edited by designozz3d; June 14th, 2008 at 12:42 AM.
designozz3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 14th, 2008   #8 (permalink)
Moderator
 
SandmanNinja's Avatar
 
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,317

Name: Joel Callahan


Australia 


Default Re: how to maintain silicon gird in facade

It LOOKS like a floor tile on an exterior wall, so AJ's suggestion was a good one, I think.
__________________
-SandmanNinja
website
SandmanNinja is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 14th, 2008   #9 (permalink)
Moderator
 
AJLynn's Avatar
 
Join Date: Aug 2004
Location: Beantown
Age: 29
Posts: 4,347

Name: Andrew Lynn


United_States 


Default Re: how to maintain silicon gird in facade

What do you mean? Each plane has a very regular pattern. The verticals have longer panels, but so what, you make 2 different maps.

Getting a tile map to pattern like that is quite basic; if you don't know how that's nothing against you but it means that what you need to do is work on the fundamentals.
AJLynn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 16th, 2008   #10 (permalink)
Junior Member
 
Join Date: May 2008
Location: surat,gujarat
Posts: 17

Name: keyur patel


India 


Default Re: how to maintain silicon gird in facade

Quote:
Originally Posted by AJLynn View Post
What do you mean? Each plane has a very regular pattern. The verticals have longer panels, but so what, you make 2 different maps.

Getting a tile map to pattern like that is quite basic; if you don't know how that's nothing against you but it means that what you need to do is work on the fundamentals.
well ajlynn sorry to say that i am quite celar for my funda
but i just want to know abt max and you talked abt texture map

but if you put your camera 200 ft away from your project that texture grid cant be seen but if u make that grid in max or cad that can be seen from 500 ft

so sorry to say that you didnt understand my qus. and size is different and if you want file abt it i can mail you also
so then after i hope you can understand what i want to say
and pl dont think this is wrong topic i think i can get good tip from your side
and i post my 3d image which i did so you can c that i am not fundamanetaly wrong
Attached Images
File Type: jpg 032.jpg (65.3 KB, 30 views)
designozz3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Is it possible to model a facade like this? pailhead 3ds Max 9 July 11th, 2006 12:24 AM


All times are GMT -7. The time now is 09:38 PM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.