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#1 (permalink) |
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Junior Member
Join Date: May 2008
Location: nancy, France
Posts: 14
Name: Khaled Haj Hussein |
Hi, can anyone briefly explain the difference between using a mix modifier to a arch mat or a blend mat right away?
Say, I want to replicate a worn metal painted surface on a pot...I'd put a mix modifier to a chrome mat. In color one, a falloff for the tint, then in color two a rust map. Both controlled by a Perlin Marble map for instance. Would that work or would using a blend mat right off the bat? If so, why? Thanks! Last edited by hendrix2430; June 19th, 2008 at 06:10 AM. Reason: edit, wrong phrasing |
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#3 (permalink) | |
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Veteran Member
Join Date: Dec 2005
Location: Arlington, Texas
Age: 43
Posts: 820
Name: Claudio Branch |
Quote:
Blend is a material type that allows you to combine other material types (Ex. Standard+Matte) Mix is particular map that allows you to combine other types of maps (Ex. Falloff+Noise). They behave the same way, but handle different entities (map or material). |
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#4 (permalink) |
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Junior Member
Join Date: May 2008
Location: nancy, France
Posts: 14
Name: Khaled Haj Hussein |
I got back home and sure enough...this thread is pointless now.
Blend is indeed for materials and mix is just more maps themselves. I could have sworn both were for maps AND materials, which is why I started the thread w/out checking first. Disregard this thread then... |
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