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Old June 19th, 2008   #1 (permalink)
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Default Difference between Mix and blend maps?

Hi, can anyone briefly explain the difference between using a mix modifier to a arch mat or a blend mat right away?

Say, I want to replicate a worn metal painted surface on a pot...I'd put a mix modifier to a chrome mat. In color one, a falloff for the tint, then in color two a rust map. Both controlled by a Perlin Marble map for instance. Would that work or would using a blend mat right off the bat?

If so, why?

Thanks!

Last edited by hendrix2430; June 19th, 2008 at 06:10 AM. Reason: edit, wrong phrasing
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Old June 19th, 2008   #2 (permalink)
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Default Re: Difference between Mix and blend maps?

have a try...
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Old June 19th, 2008   #3 (permalink)
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Default Re: Difference between Mix and blend maps?

Quote:
Originally Posted by hendrix2430 View Post

Hi, can anyone briefly explain the difference between using a mix modifier to a arch mat or a blend mat right away?
To the best of my limited knowledge...

Blend is a material type that allows you to combine other material types (Ex. Standard+Matte)

Mix is particular map that allows you to combine other types of maps (Ex. Falloff+Noise).

They behave the same way, but handle different entities (map or material).
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Old June 19th, 2008   #4 (permalink)
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Default Re: Difference between Mix and blend maps?

I got back home and sure enough...this thread is pointless now.

Blend is indeed for materials and mix is just more maps themselves. I could have sworn both were for maps AND materials, which is why I started the thread w/out checking first. Disregard this thread then...
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