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| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,054
Name: Brian Smith |
Hi everyone,
We are just in the planning stages right now, but myself and a few others are putting together a plan for a third book entitled 3ds Max XXXX Architectural Visualization - Advanced to Expert to compliment our other two. This would be planned for release 2 years from now, but as you can imagine, books aren't put together overnight. We are asking for topics that would be suitable for advanced to expert level discussion. Some examples that we are thinking of are:
There will be 15-20 topics/chapters and each will be approximately 15-20 pages in length. The topics should be self-contained chapters that do not require the reader to read in any particular order. They should also be the some of the most complex topics available. There will be equal coverage of mental ray and V-Ray, so topics from either would be suitable. We are also open to the idea of including a few chapters on non-Max programs that are so critical in advanced workflow, such as compositing software or vegetation plugins. If you have any ideas that you think would be suitable, please post them here. Thanks! Last edited by Brian Smith; June 21st, 2008 at 11:33 PM. |
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#2 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,373
Name: Joel Callahan |
Great idea - can I pre-order?
I'm thinking Mental Ray proxies (for trees, etc) would be good. Not many people seem that switched on with the proper way to set up and use mental ray proxies. Really looking forward to the 2nd book shipping. Thanks for seeking input. |
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#4 (permalink) |
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Senior Member
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Great!!! cant wait for my copy....
we need a chapter dedicated to advanced rendering settings for animations like the distributed rendering systems, rendering methods for moving objects like adding characters in our scenes and material optimizations for vray users. thanks. |
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#8 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,373
Name: Joel Callahan |
Yes, Post (photoshop, after effects) would be a good chapter. Cleaning up, adding backgrounds through the alpha channel, inserting people... would be very good.
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#9 (permalink) |
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Veteran Member
Join Date: Mar 2005
Location: Sarasota, FL
Age: 36
Posts: 1,054
Name: Brian Smith |
that's covered pretty well in the intermediate to advanced book, although we could certainly expand on it.
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#10 (permalink) | |
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Senior Member
Join Date: Apr 2006
Location: Luxembourg
Age: 35
Posts: 124
Name: Monte Caly |
Quote:
so if it covers this topic, consider that you've sold one more exemplar than an other idea is a topic over the real time visualization engines as a continuation of the texture baking chapter. Last edited by lyca; June 22nd, 2008 at 03:19 PM. |
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