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#2 (permalink) |
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Senior Member
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you could do a procedural with mental ray. Just create a mix material and use a mix map to designate where the rust occurs. The rust itself is pretty straight forward to create in max, i would imagine.
hope that helps
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Doron Serban |
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#3 (permalink) |
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Veteran Member
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I realise this is Vray, but it might give you a good starting point?
http://www.vray-materials.de/all_mat...php?p=1&q=rust At least some good maps to apply to the shader. |
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