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Old July 2nd, 2008   #1 (permalink)
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Default Typical freelance pricing questions.

I hope that some of you on here could give me some insight as to how you price a job. I know it depends on time spent as well as how detailed the scene is, but I might be doing a set of bedroom and bathroom images and they want two views of each room. Would you give them a flat rate for each room and charge a small percent for the other two views or do you charge the job as a whole.... meaning 4 views at "X" amount of dollars per view? I have also read that people quote a certain price for a view and then charge hourly for changes. I plan on writing up a small contract if I take this job, but I want to make sure I cover all of my bases first. I have looked at Brian Smiths contract example through this site, but that seems a little in depth for this job..........or maybe not. I would appreciate any comments. Thanks.
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Old July 2nd, 2008   #2 (permalink)
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Default Re: Typical freelance pricing questions.

A contract too in depth? Not sure about that. I'd make sure you have all your bases covered on every project no matter what size.
For pricing, I have my hourly rate. On a flat fee job, I try to internally estimate the number of hours it will take to do the job, then add another 50%. It never fails, I always figure too low. Anyway, the simple formula is: your value per hour X hours it will take to do the job. I never deviate from this. If I come in too high and loose the job, so be it. I don't compromise what I think my time is worth.
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Old July 2nd, 2008   #3 (permalink)
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Default Re: Typical freelance pricing questions.

Sounds good. I'm not sure what I'm getting myself into yet since they are still getting everything together. I know that I will have roughly 10 days to finish all four views. I work full-time so I will have to work on this project after I get home. I just don't want to cut myself short on money or time.
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Old July 2nd, 2008   #4 (permalink)
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Default Re: Typical freelance pricing questions.

When you estimate the time it will take to the client, make sure they realize that your time STARTS when you get the data...and FINAL data at that Your time does not start today. If your time starts today, you'll get the data in ten days Seriously, client education is paramount. And it helps get your data together. If the client knows the clock starts when you have the data, they'll (usually) get the data to you faster. If the data changes during your work cycle, that means more time. I tend to write a contract that says changes will require a new contract, with a cancellation fee (hefty) of the current contract. They usually then decide that moving a wall 3 inches isn't worth doing it all over
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Old July 2nd, 2008   #5 (permalink)
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Default Re: Typical freelance pricing questions.

Thanks for the help. I really do appreciate it.
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Old July 3rd, 2008   #6 (permalink)
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Default Re: Typical freelance pricing questions.

Joseph, it might pay you to have a look at this site

http://freelanceswitch.com/general/1...ing-resources/ and there is a great rate calculator on the site as well, http://freelanceswitch.com/rates/

Good luck with the job,

S.
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Old July 3rd, 2008   #7 (permalink)
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Default Re: Typical freelance pricing questions.

Shaneis: Thanks for the links. Very helpful.

Here is how I plan on approaching the situation. Please let me know if I'm going about this right. I don't plan on doing freelance work on a regular since someone asked an architect friend of mine if he knew anyone that did renderings and he suggested me, so I have to come up with a price.

I plan on figuring out how long it would take to build, light and texture the space. I was going to give him a price for the 4 views and allow for changes to be made after I sent him the review images. After the initial review and comments are made, I will then charge for all changes made to the model afterward on an hourly basis. Does this sound kind of right?

Thanks.
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Old July 3rd, 2008   #8 (permalink)
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Default Re: Typical freelance pricing questions.

Sounds fair. That approach usually encourages the client to get it right from the get-go. Don't forget to include a re-render charge to cover any "could you show me what it'll look like in another colour" type situations. Additional texturing could be charged at the same rate as re-modelling but you should also have a fee for additional renders.

For example, 4 Views = $x, additional renders (incl. client requested changes) = $y, additional model/texture/light = $z/hour
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Old July 3rd, 2008   #9 (permalink)
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Default Re: Typical freelance pricing questions.

here's the 1st 2 pages of a pricing document in our new book...hopefully it helps.

also here's the best pricing information I've ever found on the Internet http://www.blueflavor.com/blog/2006/...ricing-project
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Old July 3rd, 2008   #10 (permalink)
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Default Re: Typical freelance pricing questions.

good info Brian - I am so looking forward to getting your book.
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