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| Hardware and Technical Discusions For general discussions about rendering hardware and technical issues. |
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#1 (permalink) |
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Hi Folks,
I did encounter a problem which in dont know to solve. I made a Plane with Hai and Fur for a Grass area and on the borders a Particle system area with small stones. As long I have the Particle system visible the system dont renders the Hair and fur .... I use 3ds max design and the inbuild Mental-Ray Renderer, does somebodx know how to solve??? I did it know with doing two randerings and montage it then in Photoshop, but this it seems not the real solution. Thanks for helping
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Reality is not what you see, reality is what you Want to see. http://www.make3d.eu |
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#3 (permalink) |
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Thanks for the Hint, I tried it but it dont works, it renders only the pre-stage of the plane but the rendering of the final hair and fur dont happens, only if i switch the particle systems to invisible. Stupid, ne?
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Reality is not what you see, reality is what you Want to see. http://www.make3d.eu |
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#4 (permalink) |
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Member
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Hurray,
now it works, i had a mr shader in the Hair and Fur Material Properties Rolldown activated. Without this and with your advice it works now. Interesting that i see the real fur stuff already in the rendering stage. Greetz Uwe
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Reality is not what you see, reality is what you Want to see. http://www.make3d.eu |
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#6 (permalink) |
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Member
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Here we go,
this is now only with draft fg and without indirect illu. Cheers
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