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Old July 4th, 2008   #1 (permalink)
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Default Particle System and Hai and Fur in 3D Studio Max Problem

Hi Folks,

I did encounter a problem which in dont know to solve.
I made a Plane with Hai and Fur for a Grass area and on the borders
a Particle system area with small stones.
As long I have the Particle system visible the system dont renders the
Hair and fur ....

I use 3ds max design and the inbuild Mental-Ray Renderer, does somebodx know how to solve???

I did it know with doing two randerings and montage it then in Photoshop, but this it seems not the real solution.

Thanks for helping
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Old July 4th, 2008   #2 (permalink)
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Default Re: Particle System and Hai and Fur in 3D Studio Max Problem

Have you set the hair rendering to "mr prim" ? Check under the Effects tab on the Environment rollout.
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Old July 4th, 2008   #3 (permalink)
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Default Re: Particle System and Hai and Fur in 3D Studio Max Problem

Thanks for the Hint, I tried it but it dont works, it renders only the pre-stage of the plane but the rendering of the final hair and fur dont happens, only if i switch the particle systems to invisible. Stupid, ne?
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Old July 4th, 2008   #4 (permalink)
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Default Re: Particle System and Hai and Fur in 3D Studio Max Problem

Hurray,

now it works, i had a mr shader in the Hair and Fur Material Properties Rolldown activated.
Without this and with your advice it works now. Interesting that
i see the real fur stuff already in the rendering stage.

Greetz
Uwe
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Old July 4th, 2008   #5 (permalink)
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Default Re: Particle System and Hai and Fur in 3D Studio Max Problem

Oh! Well, post up some work!
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Old July 4th, 2008   #6 (permalink)
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Default Re: Particle System and Hai and Fur in 3D Studio Max Problem

Here we go,

this is now only with draft fg and without indirect illu.

Cheers
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Old July 4th, 2008   #7 (permalink)
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Default Re: Particle System and Hai and Fur in 3D Studio Max Problem

wow... thats green... like.... green... green....
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