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Old July 8th, 2008   #1 (permalink)
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Default Problem Environmental Map rendering in Mental Ray

Hi To all,

since a few days i tried to solve a problem but i don't get the point:

Software: 3dmax 2009 design
Render: hosted Mental Ray
I want to render a house, with mr_sun and mr_sky, i added the mr_physical_Sky shader ... in enviromental render setting. this works.
But i want a picture with clouds, so í added instead of the mr_physical_Sky a bitmap with blue sky and clouds, but when i render the background is black instead of the clouds and blue sky.
Do i unterstand something wrong??
Thanks for helping
Uwe
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Old July 8th, 2008   #2 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

I think you have to crank the multiplier on the output of the cloud jpg REALLY HIGH....

Just to make sure I understand, you've used a custom map in the mrPhysical Sky, right?
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Old July 8th, 2008   #3 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

for a full and detailed expination of whats really going on read Master Zaps Blog
http://mentalraytips.blogspot.com/

look for "Why does mental ray Render (my background) Black? Undestanding the new Physical Scale settings "

jhv
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Old July 8th, 2008   #4 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

What I do is, use the mrphysicalsky, and add the bitmap to the haze channel, and up the bitmaps output to between 10-20....
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Old July 9th, 2008   #5 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

Quote:
Originally Posted by SandmanNinja View Post
I think you have to crank the multiplier on the output of the cloud jpg REALLY HIGH....

Just to make sure I understand, you've used a custom map in the mrPhysical Sky, right?
Yes custom map on mrPhysical Sky.
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Old July 9th, 2008   #6 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

Now it works - the high output solved it and you have to adjust in the bitmap/map output the RGB curve to control the kontrast and the gamma.

But the next effekt which appears in my mockup installation ist that the skybitmap dont mirrors in mirror surfaces . - funny ne?

the material on the sphere in the attached picture is chrome, you see it
reflects the basic skycolor and the ground but not the skybitmap.
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File Type: jpg physical_sky_bg_adjustmen_800x600.jpg (89.4 KB, 28 views)
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Old July 9th, 2008   #7 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

Yeah, I brought in one of the sunset panoramics from the ArchMat folder and made the multiplier 20. Not as vibrant as a HDRI, but it offers some variety over the solid blue.
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Old July 9th, 2008   #8 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

Well, heres my solution if interested, based on this

Sorry, 3DsMax2009Dx86 and MR...
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File Type: jpg Render.jpg (11.3 KB, 27 views)
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File Type: zip Sky.zip (124.1 KB, 12 views)
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Old July 9th, 2008   #9 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

So works now tried different sun settings. The only thing i didn't found realy out. how you did in the scene the lensflare.
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Old July 9th, 2008   #10 (permalink)
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Default Re: Problem Environmental Map rendering in Mental Ray

here also some pics
Attached Images
File Type: jpg highnoon03.jpg (181.9 KB, 15 views)
File Type: jpg nachmittag04.jpg (141.9 KB, 7 views)
File Type: jpg nachmittag07.jpg (126.9 KB, 6 views)
File Type: jpg nachmittag08.jpg (127.6 KB, 6 views)
File Type: jpg nachmittag09.jpg (109.4 KB, 6 views)
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