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| VRay Render Chaos Group VRay Renderer |
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#1 (permalink) |
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Veteran Member
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Is it possible to create a Vray physical camera from a viewport, for example in max you can position your perepective viewport to however you like it and then just hit Ctrl+C to create a camera, i want to do this but for a vray physical cam, anybody got an scripts or anything that they would like to share
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#2 (permalink) |
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Member
Join Date: Sep 2006
Location: Dover, NH
Posts: 34
Name: Derik Bibb |
Lele's scriptpack has a tool to create a vray camera from view.
Even easier, just navigate in perspective to where you want your camera to be. Create a v-ray camera anywhere, and before you deselect it, hit Ctrl-C. This will snap the camera to your current view.
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Derik Bibb Architectural Visualizer TANGRAM 3DS International 3D & Design Solutions |
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#5 (permalink) |
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Veteran Member
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yep great little tip nice one.
as far as the difference between the two, i think the vray cam gives you more control over your physically correct lighting as it has proper exposure controls however i am not sure how it works with standard cams, as i have done a few renders with it and it seems to me that the exposure is ok and i'm using vray sun and sky. so if anyone can tell me if i should be using some form of exosure control with the standard cam and vray sun and sky then it would be appreciated |
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#6 (permalink) | |
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Member
Join Date: Jun 2007
Location: London
Posts: 63
Name: Derek Forreal |
Quote:
as far as i know, if you use vray sun/sky with max cam's you just need to drop the sun intensity way down (usually around 0.02). this should give you the same image as a vray cam. the advantage with the vray cam is the real world exposure, together with the real world DOF and Motion Blur |
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#7 (permalink) |
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Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,544
Name: Brian Kitts |
The exposure is a big part of the difference, but some of the other benefits is the ability to control your white balance with the vray camera in addition to doing the ability to do motion blur and depth of field in conjunction with your camera settings.
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